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Informant

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Informant
Alias: none
Alignment:
Role type:
  • Communicative
  • Investigative
Choice:
  • Night
Status: Untested

An Informant is a role that can send a predetermined message containing setup info to other players at Night, via the moderator. Informants are usually not allowed to self-target. Informants are not aware of the message they are sending.

Standard version

An Informant targets a player to send them a message with setup info in it, in effect making them Informed. This setup info is not known to the Informant. The Informant's message remains the same each Night.

Informant messages should be considered to be mod-confirmed information, however the Informant's identity should not be revealed by the moderator unless the message says otherwise.

Variations

An Informant might know the info they are sending, this makes them an Informed Informant.

Use & Balance

An Informant is a way to trickle out setup info more slowly than outright making that part of the setup Open.


Sample Role PMs

The standardized Role PM for "Informant" describes the action as follows:

  • As a targeted action: the moderator will send that player a predetermined message containing setup information. (edit)

Example (simplest form)

Welcome to game! You are a Town Informant.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, the moderator will send that player a predetermined message containing setup information.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Informant.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, the moderator will send that player a predetermined message containing setup information. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.