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!width=200|Game & Thread Link !! Role & Alignment !!width=150|Final Outcome !!Comments
!width=200|Game & Thread Link !! Role & Alignment !!width=150|Final Outcome !!Comments
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|[http://forum.mafiascum.net/viewtopic.php?f=83&t=23553 Micro 49: Double Elimination] || <div style="color:green"><b>Town Vigilante/Town Tabulator</b></div> || [http://forum.mafiascum.net/viewtopic.php?p=4385796#p4385796 Survived, Won]|| Interesting concept from zoraster. Town won swiftly after scum made a blunder on D1 and allowed himself to be lynched thinking it was the right play.
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|[http://forum.mafiascum.net/viewtopic.php?f=51&t=22791 PYP X/Y] || <div style="color:green"><b>Vanilla Townie</b></div> || [http://forum.mafiascum.net/viewtopic.php?p=4269251#p4269251 Killed N1], [http://forum.mafiascum.net/viewtopic.php?p=4366784#p4366784 Lost]|| One of my better performances for a while. I only got to play D1, but I managed to clear about five players and came very close to nailing the scumteam. We managed to lynch scum D1 and D2 on the back of this, but petapan, once again, played very well for scum to navigate his way to endgame and eventually win. Really should have won this from the position we were in, but overall the town made many mistakes, including missing night actions and chronic apathy - I'm looking at you Elmo.
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|[http://forum.mafiascum.net/viewtopic.php?f=83&t=23021 Micro 12: Chain of Command] || <div style="color:green"><b>Town Bodyguard</b></div> || [http://forum.mafiascum.net/viewtopic.php?p=4283182#p4283182 Lynched D1], [http://forum.mafiascum.net/viewtopic.php?p=4341132#p4341132 Lost]|| I was experimenting with a different playstyle for this game, although it didn't work out this time. This was an interesting setup - I liked the mechanic of certain players having control over the PR's and scum's secondary win condition, but I think it needs tweaking (the roles in particular) if it's to be run again.
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|[http://forum.mafiascum.net/viewtopic.php?f=2&t=22984 Mini 1365] || <div style="color:green"><b>Town Even-Night Jailkeeper</b></div> || [http://forum.mafiascum.net/viewtopic.php?p=4336489#p4336489 Survived, Won]|| I replaced into this game on D1 - was pretty fun. Unusual game given there was a Miller claim D1 and a Doctor fakeclaim, but we narrowed it down in the end - enough townies played well.
|[http://forum.mafiascum.net/viewtopic.php?f=2&t=22984 Mini 1365] || <div style="color:green"><b>Town Even-Night Jailkeeper</b></div> || [http://forum.mafiascum.net/viewtopic.php?p=4336489#p4336489 Survived, Won]|| I replaced into this game on D1 - was pretty fun. Unusual game given there was a Miller claim D1 and a Doctor fakeclaim, but we narrowed it down in the end - enough townies played well.

Revision as of 08:13, 7 October 2012

Hoopla
Logo mafiascum medium.jpg This user plays Mafia. (Talk)

Introduction

Hello, my name is Hoops. You've followed this link because you're obviously interested in me, or my completed games, but for my ego's sake, lets just say it was me specifically. I play mafia because I want to get better at lying and arguing with people. I only have enough time to properly play one or two games at a time, and recently I made my family play mafia in real life with me - they were rubbish. When I have a lot of money, I will build a mafia arena in my yard and host international standard face-to-face games.


Here is a list of likes and dislikes - you have to figure out which is which:

- citrus fruits
- dancing
- rain
- mud
- blood
- needles
- altered sensory experiences
- sleeping
- octopuses
- jazz
- being touched
- loud noises
- hip bones
- cotton

Completed Games

Games from 2012

Game & Thread Link Role & Alignment Final Outcome Comments
Micro 49: Double Elimination
Town Vigilante/Town Tabulator
Survived, Won Interesting concept from zoraster. Town won swiftly after scum made a blunder on D1 and allowed himself to be lynched thinking it was the right play.
PYP X/Y
Vanilla Townie
Killed N1, Lost One of my better performances for a while. I only got to play D1, but I managed to clear about five players and came very close to nailing the scumteam. We managed to lynch scum D1 and D2 on the back of this, but petapan, once again, played very well for scum to navigate his way to endgame and eventually win. Really should have won this from the position we were in, but overall the town made many mistakes, including missing night actions and chronic apathy - I'm looking at you Elmo.
Micro 12: Chain of Command
Town Bodyguard
Lynched D1, Lost I was experimenting with a different playstyle for this game, although it didn't work out this time. This was an interesting setup - I liked the mechanic of certain players having control over the PR's and scum's secondary win condition, but I think it needs tweaking (the roles in particular) if it's to be run again.
Mini 1365
Town Even-Night Jailkeeper
Survived, Won I replaced into this game on D1 - was pretty fun. Unusual game given there was a Miller claim D1 and a Doctor fakeclaim, but we narrowed it down in the end - enough townies played well.
Mini 1357
Vanilla Townie
Killed N2, Won I replaced into this game on D2, did some solid town-hunting and cleared two players (who turned out to be masons). We mislynched on Day 2, but after absorbing the nightkill on N2, the masons claimed D3 to narrow the game down enough for an easy town win.
The Game of the Year
Vanilla Townie
Lynched D4, Won This game was a trainwreck. 50 players with only one killing faction and Mimes. I think it was too much for me.
Mini 1349: Words with Scum
Vanilla Townie
Killed N1, Lost I designed this setup and Quilford was kind enough to run it with some pretty graphics. I died on Night 1, so I didn't get to have much of a say, but was decently accurate.
Open 394: Double Day Unlimited
Vanilla Townie
Survived, Won Some solid town play in a mountainous setup. CES played well for town.
Open 393: White Flag
Vanilla Townie
Killed N1, Lost Was nightkilled before I got to have my say - I claim no responsibility for this loss!

Games from 2011

Game & Thread Link Role & Alignment Final Outcome Comments
Open 374: PYP Redux
Vanilla Townie
Endgamed D4, Lost This game was interrupted by the crash which kind of killed activity, although I think we would have been outplayed by scum if this hadn't happened anyway.
Mini 1281: Walrus Mafia
Vanilla Townie
Lynched D4, Lost Game was lost during the crash, so I don't really remember what happened in this game.
Mini 1272: Mafia on the Boardwalk
Vanilla Townie
Lynched D2, Lost I played okay this game, and scum quicklynched me on D2. Don't know what else to say.
Open 353: Nightless Vengeful Mayhem
Vanilla Townie
Lynched D7, Lost Rainbowdash played a very good game as scum, and I was almost onto her in the end, but was lynched in lylo by Derpy Hooves. Grrr.
Open 352: Tit for Tat
Mafia Goon
Survived, Won Everything was going well - we got to a 7p lylo and then my buddies made some really weird plays trying to force wagons and then hopping off them, so I had to bus heavily and only just won in a 3p lylo.
Open 345: Nomination Mafia
Vanilla Townie
Lynched D1, Won Lynched D1 again. Fucking scumbags.
Open 328: 2 of 4
Town Jailkeeper
Killed N5, Won Weird game - I blocked the scumkill for the first four nights, which made the game effectively nightless. mykonian fakeclaimed Doctor, but the town managed to lynch him in the end.
PYP 5: Democracy Ho
Mafia JOAT
Lynched D4, Won Unlike other Pick Your Power games, this featured a modified draft using a bidding system where players could win a slew of 1-shot powers. I played okay for a while, but was lynched on Day 4 after being caught by a Watcher. Congratulations to the rest of my scumteam for carrying this one home.
Mystery Box Mafia
Vanilla Townie
Killed N1, Lost Promising setup, but a poorly designed game mechanic kind of ruined the point of the game. A lot of killing roles, Jesters, Survivors - kind of glad I died N1, to be honest.
Open 318: By Nomination Only
Vanilla Townie
Lynched D2, Won This was the first run of an Open game I designed, and despite being lynched it was a good experience with good quality play from most players. Scum were perhaps unwise with their nomination selections which seemed to be costly.
Open 316: Hard Boiled Mafia
Vanilla Townie
Survived, Won I joined this game because I thought the setup was slightly breakable for town with a Day 1 claiming strategy. Poor scumplay made their downfall much swifter, and resulted in a perfect win for town.
Team Mafia: Pick Your Power
Mafia Goon Cop
Survived, Won This was one game in a series of four games hosted simultaneously by zoraster. Our team tied with a lot of other teams on two wins and two losses. I talked too much theory in this game. People thought I was scummy. Except Prana.
Open 276: Friends And Enemies
Town Mason
Killed N3, Draw I was looking forward to playing this game, but it was a trainwreck and completely sapped my interest for the game. Fate is an obnoxious moron who doesn't play to win. A strange mod ruling after one scum no-kill made this a draw. I guess?
Bomb Mafia
Vanilla Townie
Killed N1, Won This game had a bomb mechanic, which kind of had the opposite effect of speeding up the game - the town used it as a lynching utility, dragging the game out. I was killed N1, though, so this win was hardly any of my doing.
Open 274: Trendy and Subversive
Vanilla Townie
Endgamed D3, Lost We lost to some very aggressive bussing by scum, which completely caught us townies off-guard. It was a highrisk ploy, as we were very close to lynching scum D1 but didn't finish it off. Grr. Very good game, though.
Mini 1111: Wait Your Turn, Tex!
Odd-Night Vigilante
Killed N1, Won It was good to start the new year with a rare town win. This set-up felt slightly biased against the town, which made it even sweeter. I saved two townies from being falsely mislynched, called the 4-player scumteam and lead the scum lynch all on D1, before taking one of the scum kills on N1. Pokerface played well on Day 2 to wrap up a hard-fought win for town. This was an interesting variant of Texas Justice run by Mr. Flay, and though I don't think this version was broken, it could do with an extra townie or two to reduce swing.

Games from 2010

Game & Thread Link Role & Alignment Final Outcome Comments
Pick Your Power 4
Vanilla Townie
Survived, Won This was my third PYP outing, and third time failing to net a powerrole, but happily my third win too. I got confirmed innocent on Day 2 of this game, enabling me to lead the town with some number analysis driven theory. Oh, the joys of being confirmed town. I didn't vote for a single townie this game - I don't remember a time where I've been so accurate, but there you go.
/Invitational 11: Pick Your Poison 5
Vanilla Townie
Lynched D1, Lost I don't play large games very often, so to do so with many great players was a lot of fun, although my influence in the game stopped at the end of D1. For some reason, the town opted to give scum a 1-Shot-Janitor power-role, which sucks, because I think many people underestimate it's power. I played poorly in the beginning of the day, and decided to cut my losses halfway through and play to draw votes so I could self-hammer myself on D1, making myself obv-town by revealing my plan via the way of a breadcrumb. The janitor wasted it's action, making it successful, but the town still went onto lose in a tight game. This is one of the few occasions where I could ever possibly be proud of being lynched D1. It was fun, and I think worthwhile.
Ladies Night Mafia
Mafia Goon
Lynched D4, Lost Another scum loss, which is sad - we caught a little bit of bad luck with the PR distribution in this game, but also made a bungling claiming error on Day 3 which boxed us into a tight position. Besides that error, I invested a lot of effort into the game and we almost pulled off an unlikely victory. Thanks to the townies cheering for me in the dead QT.
Mini 1015
Mafia Roleblocker
Lynched D5, Lost I replaced into this game at the start of Day 3 into the scummiest slot in the game. One of my buddies was already down, and one of my predecessors foolishly counterclaimed a 1-shot-vig at the end of Day 1. It was really ugly, but I managed to revise my claim to Odd-Night-Vig to buy more time alive after TWO different townies fakeclaimed, enabling my claim to be believed. I buddied hard with Friend who was an Even-Night-Vig, and after mislynching the the Doctor on D3, I thought we'd won the game, but my idiot scumpartner Shotty had other ideas, throwing the game away in lylo by not keeping his on our mislynch target and then following my vote on someone else, confirming us as scum together. Not impressed, really, considering how much work I did to get us into a winnable position.
Scummies Invitational
Town Bodyguard
Survived, Won The town absolutely dominated this game, using the 'Lights Out' mechanic quite nicely, but I think the most significant factor was a lacklustre performance from the scumteam who all lurked for a lot of the game. Ojanen and mykonian were stellar this game.
Mini 1007
Town Tracker
Killed N3, Lost This was a mostly lacklustre performance by the town, and I was constantly frustrated with activity levels. I played quite well in this game, rarely being suspected, but made the fatal mistake of giving a strong town read on a mafioso, which enabled him to avoid suspicion for a lot of the game. There were some fun moments, though.
Mini 994: Elliland
Vanilla Townie
Endgamed, Lost I replaced into this game on Night 4, and though we had two scum lynched at this point already, we managed to lose this one somehow, partly because of some poor town play, and partly because of a difficult scenario to escape role-wise, where we'd have needed to lynch a GF with an innocent result on him to win. My play wasn't bad for the little time I was involved - I cleared two scummy players based on bandwagon analysis, yet narrowed it down to the wrong player. Oh well.
Mini 975: Dirty Dirty South Mafia
Town Jailkeeper
Killed D2, Lost This was a swift Deep South game, which saw me killed early in the game. I didn't get to do very much, and my reads while I was alive weren't brilliant, but I did have fun. More mods need to make games with quicker deadlines.
Mini 973: Bawhston Brawl
Vengeful Townie
Lynched D6, Won So, I fakeclaimed Paranoid Gun Owner in my opening post of the game. Initially I received a little pressure, but was largely left to my own devices from D2 onward. It was the biggest pay-off from any gambit I've attempted, as I survived right through to lylo, where I self-voted to trick the last scum into revealing himself by hammering me, and promptly vengekilled him right after, which was a hilarious ending to the game. One of the funnest games I've played - few replacements, high quality of play and excellent modding from yabbaguy.
Newbie 903
Town Doctor
Killed N3, Lost This was the Fenchurch/Hoopla reunion I was waiting for and it didn't disappoint. We had a good batch of newbies this game, with the quality of play rivaling something you'd see in any other forum. Scum played a professional game, Kristoph in particular fooled me, and once I became confirmed town, my incorrect opinion on her went unchallenged, which turned the last two days into a wild goose chase. Still, this was excellent game, which will stay memorable for a while, for me.
Mini 962: Mafia in Murrieta
Town Tracker
Survived, Won I replaced into this game late on Day 1. Overall, I think the town played a poor game, myself included. But we had some help from the SK taking out a scum on N2, which unraveled the game for us after massclaim and a coordinating of night actions from the remaining PR's.
Pick Your Power III
Vanilla Townie
Lynched D4, Won After scum comprehensively winning the last PYP due to good planning, and even better roles, I helped tweak this set-up to give the town a fresh set of roles. We probably overcompensated a little too far, with powerful inclusions like masons, gunsmith and a weak doctor, which produced another one-sided game, this time in the town's favour. As for my play this game, well, I was wrong with a lot of reads, but I still had fun!
Mini 941: (Almost) No Rules Mafia
Mafia Vote Freezer
Lynched D2, Won This was an interesting game - open rules on cryptography, external communication and other rules were the unique mechanics, although I felt a bit let down by the set-up which tried to do a bit too much. Only one Vanilla townie existed in this game. However, we should have lost this game after we were depleted to one scum on Day 2 after my lynch. Only through a series of blunderous errors and a bit of luck did we manage to win. Awful town play, really.
Mini 932: Lets All Be Friends
Mafia Roleblocker
Lynched D5, Lost This was a curious 2:1:9 set-up, which played out unusually. A massclaim happened on Day 2, which is something I've not seen before in a Mini Normal. Perhaps this was our undoing, as myself and my partner both fakeclaimed information roles. I claimed an FBI Agent after catching (by accident) the SK on Night 1, which made my claim more believable after we managed to lynch the SK. But a lack of contribution from my partner and clever endgame play from a couple of townies saw us lose in a tight game.
Open 214: Lovers Mafia
Mafia Lover
Survived, Won I was Haylen's lover in this game, and any chance of victory was looking unlikely after she managed to get herself wagoned to L-1 quite quickly. Fortunately, a townie (Mindgamer) made a bizarre gambit of 'fakehammering' Haylen, prompting her wagon to dissipate and move on to him. He believed to have caught another townie due to this gambit, which lead to an equally bizarre claim of wanting to self-hammer in order to prove his innocence and then get this townie lynched. Eventually, Haylen and I managed a mislynch elsewhere on a lurking townie and used Mindgamer's incorrect certainty to steal a quicklynch on Day 2. This was a very entertaining game with a good player list, even though we were lucky in winning.
Mini 918: A Hot, Steaming Bowl of Mafia
Day Vigilante
Lynched D2, Won I shot Sotty7 on Page 3 of this game, hoping I would get lucky and hit someone evil to really rattle the mafia early. It didn't work, but it wasn't costly, especially after we lynched scum on D1. What was costly, was me fakeclaiming tracker on my prime target to try and get them to claim visiting the corpse, giving me a free scum kill on D2. However, this backfired and resulted in outing a tracker, and getting myself speedlynched by scum. It was not a bad result though, confirming a townie and incriminating those who wanted me dead so quickly. The town then lynched scum two days in a row making up for my mistakes.
Teleportation Mafia
Vanilla Townie
Lynched D3, Lost I replaced into this game after 40 pages, which was a nightmare. Combine that with a parallel universe with players chopping and changing frequently, it made it hard to keep up for many players, which led to a fairly apathetic town. Teleportation is an interesting concept, but it requires a lot of time invested from each player.
Pick Your Power II
Mafia Goon
Survived, Won I've probably said this a couple of times about other games, but I mean it most here - this was my favourite game I've played in! The game operated around a draft system where players bid for the roles they wanted. Our team was lucky enough to capture the 1st pick and took a gamble to take cop instead of vig (which we picked up with our 7th pick). We also drew a couple of other very powerful scum roles, which allowed for some creative gambits later in the game. I pushed number analysis theories early in the game, which proved to be effective distancing from Socrates, who was our only casualty of the game (fakeclaiming a guilty cop result on a townie). The roles available to the players perhaps favoured scum overall, but there was some less than inspiring town play that helped speed up the process. But despite 3-4 heavy lurkers, the game moved at a quick pace, and was one of my best experiences on mafiascum. I need to persuade SpyreX to run another one!
Mini 909: Nice'n'Fun Mafia
Mafia Goon
Survived, Won I fakeclaimed miller on Day 1 in this game. Why? Because I thought I could get away with it. As it happened, the town suffered a nasty policy lynch on Quagmire (for not reading his role PM) and flipped CPR which is essentially a vigilante. I think that scared the town away from policy lynching me too, and combined with some meta about Vi reviewing the set-up (one of Vi's games featured a miller with no cop) gave me a very safe looking claim. Hitogoroshi and Faraday were my scum partners who played very well, and in the end we secured a perfect scum victory.

Games from 2009

Game & Thread Link Role & Alignment Final Outcome Comments
Mini 892: Mayor Mafia
Vanilla Townie
Lynched D2,Won I entered this game to play specifically with SerialClergyman, who featured in Commie Mafia a few weeks earlier. Four others from that game followed us in, shaping it up to be a fun game. However, I fell behind early after my internet time was slashed and didn't play very well. I was lynched D2 and came away with an undeserving win - the rest of the town played very well, and made good use of the mayor mechanic in this game.
Mafia 105: Caught in the Crossfire
Vanilla Townie
Killed N1, Lost This was one of my better games, despite being killed off N1 (and losing). I suppose that's the job of the vanilla townie though - absorbing the kill to protect the powerroles. There were a lot of good players involved in this game, and activity spiralled on the first day causing a few players to drop out because of the pace. I had fun though!
Mini 869: Frat Party Mafia
Vanilla Townie
Killed N2,Lost I replaced into this game on D2, which unfortunately featured some pretty nasty lurking. I tried to perk everyone up and did even managed to lynch a scumbag, before being killed off on N2. The town didn't really deserve to win this game, but it was fun bossing everyone around.
Mini 865: Evil Eyes
Mafia Goon
Killed N1,Won Although I was killed off early by a vigilante, I played well enough to not leave any obvious clues to who my partners were, and got a mislynch or two out of it. I was lucky enough to have two very competant scum buddies who finished the game off quite easily.
Mini 863: Space Station Mafia
Town Doctor
Killed N5, Lost Facing a 3:9 set-up with myself being the only powerrole, a couple of modding errors helped confirm two townies giving us a decent chance. However, being a closed set-up I placed way too much stock in the game being balanced which led the town to underestimate the amount of scum we had left. Despite losing, I feel like this was some of my best play - I was responsible for orchestrating the scum lynch on Day 1 and rarely came under suspicion for a lot of the game.
Mini 837: Stratego Mafia
Town Vigilante
Lynched D3, Lost This was probably my favourite game so far, for a couple of reasons. One, I was a vigilante (yay), and secondly because I love stratego! I'm not usually overly interested in theme games, but the roles and mechanics for this was great. It was an evenly poised game going into Day 3 after a vigged a scumbag the previous night. But with the double kills each night, I claimed vigilante (which I'm still unsure if I should have), and was subsequently lynched out of fear I was an SK. The Marshall (Vaya), ran away with the win after some odd town play at the end. I'd love to see another stratego game run some time, so if you make one, tell me please.
Mini 836: Commie Mafia
Mafia Roleblocker
Killed N4, Lost This was the most intense Mini Normal I've played here - 60+ pages over 2 months with a quality player list. It was very mentally draining, but this is probably the game I am most proud of my play (despite losing). After some heavy bussing by myself and my other partner (cyberbob), we went mostly undetected until the fourth day, where our entire game just fell apart after we botched our fakeclaims during massclaim. It was probably that event that cost us the win, which was pretty crushing after putting in so much effort. So much effort unravelled by one piece of play. Oh well, a big lesson was learnt. This was a really fun game though, with active, and clever players. I'd love to play with them all again.
Newbie 822
Town Cop
Lynched D3, Lost This was the first game I've IC'd in the newbie forum, and after a series of replacements toward the end of the game, it felt like a normal game - with 4 of the last 6 players being pretty experienced. I was a cop this game again, and was lynched out of fear I was fakeclaiming when I claimed on D3 with two innocents. We were in lylo, and it was deemed an opportunistic move, despite lynching me being a sub-optimal choice for the town. The scum played this one well though.
Open 158: Vengeful
Vengeful Townie
Lynched D3, Lost Fun game, probably went on a little too long for a vengeful. Not my proudest either - I had some early success finding the goon, who was eventually lynched on D1. But I was unable to prevent my death after all evidence pointed to me as the Godfather, thanks to some clever distancing from the real Godfather. I was wrong with most of my reads this game.
Mini 813: Korlash Town
Vanilla Townie
Lynched D4,Lost Witty flavour from Korlash kept this game interesting after it fizzled out after Day 2. I suppose some of it is my fault, but there was quite a bit of lurkiness. My D1 case on a town player (kravhen) was stellar, and about as good as I've ever made for a D1 case. It's a shame it was completely wrong - it just goes to show town contradict themself sometimes too. I had fun though!
War in Heaven 2: Spirit of Vengeance
Vanilla Townie
Lynched in the Thirteenth Æon?, Lost Wow, this was a pretty amazing game. > 4000 posts in under a month says something. The mechanics of the game was fun, and despite dying early, I followed this game all the way through. Players like Xyl, DrippingGoofball, ABR, populartajo, roflcopter clashed a lot, and it almost seemed like a game in itself to see who could lead the town. Everyone wanted to do their own way of dealing damage, which ultimately cost the town. A great game though!
Mini 761
Vanilla Townie
Lynched D4, Lost I replaced into this game on N2, after a string of town deaths. The town really got a little too preoccupied with the set-up possibilities more so than actual scumhunting, which perhaps hurt us, particularly when it turned out we were completely wrong (in fairness the mafia were quite overpowered, which screwed up assumptions based on balance). I don't think I gave this game my all unfortunately, as I had a few real life interferences, which subsequently saw me lynched on D4 and lost us the game.
Mini 747
Vanilla Townie
Endgamed, Lost Bawww, I lost another game for the town with an incorrect decision in lylo. What rubbish. To be fair, the scum played quite well this game, and I happily admit to having the wool pulled over my eyes. I think I need to spend a little bit more thinking time in lylo from now on.

Games from 2008

Game & Thread Link Role & Alignment Final Outcome Comments
Newbie 705 - Oh God My Newbies!
Vanilla Townie
Killed N1, Won I replaced into this game quite early, and didn't make it through the night after zoning in on a scumbag D1. Despite the lurking from both IC's of this game, the town won quite easily with some quality play by Spolium and Fenchurch who I really wish to play with again one day.
Mafia 88: Return to New Catania
1-Shot Doctor
Killed N3, Lost For me, this was a disappointing game after starting with such a quality player list. The amount of lurking by some, replacements and quote pyramids from BM was frustrating - not to mention basic modding errors from MafiaSSK who bungled my protection on an outed cop. This game also had two scum teams, which means balance already depends on cross-kills. We didn't get one until N5 which was tough for the town, but I was long dead since then so it was okay by me. It was almost enough to turn me off the larger games due to the length and amount of replacements needed.
Mini 691: Welcome to Cape Town
Vanilla Townie
Endgamed, Lost After lynching scum on Day 1 and 2, the town really should have won this. Some clever bussing by Knight of Cydonia kept the last scum, Simpor, alive for long enough for me lose the game for the town. On D4 with 6 players alive, a nearly confirmed vig, and me confirmed as town, I basically forced everyone to follow my plan, where I'd set up the next 3 kills. It didn't work, needless to say!
Newbie 689
Town Cop
Survived, Won This was actually my first mafia experience online which resulted in hilariously bad, but effective play by me. I investigated a scumbag (makemeameteor) on N1, and thought I would attempt to catch out the second one by lying about my result. I claimed to get a guilty result on MafiaSSK who I was harbouring suspicion for (little did I know he is a reknowned lurker). If he was in fact mafia, I presumed he would counterclaim me, thus revealing himself as mafia. If he didn't then he was town, and I would confess my true result and accept being lynched for lying, which would then psuedo-confirm MafiaSSK and incriminate makemeameteor. The funny bit was, MafiaSSK lurked for the next 5 days and over9000_ for some reason claimed cop, revealing himself as the second mafioso. I then revealed my plan to a sceptical town, and eventually had makemeameteor lynched, as well as over9000_. A win is a win though!
Newbie 671
Mafia Goon
Survived, Won I replaced into this game on N1 after having the game almost dead from inactivity on D1 - my partner was lynched as a result of this, and I had to survive by myself until endgame. The slot I inherited didn't come under much scrutiny despite being a heavy lurker early and offering nothing posts. I set Magpie up to be mislynched on D3, who had been tunneling quite hard on Erratus Apathos. Once he flipped town I used his case against EA in lylo which almost backfired. This was my first game as scum, and I was super nervous.

Modded Games

Mini 820: The Seaside

  • Town
    • Role-Cop x2
    • Doctor
    • Townie x7
  • Mafia
    • Role-cop
    • Goon
  • Result
    • Mafia win


This was the first game I've hosted, and I decided on a closed 2:10 setup to emphasise the day game rather than what happened at night. The roles I chose were there to detract away from the boring vanilla feel of a mountainous set-up, but weren't powerful enough to confirm innocents at any stage. I'm impressed with the town for not falling into the trap of lynching through the list of claimed role-cops, but scum played this game well. They won in a 3-player lylo, with a vanilla townie choosing incorrectly between a town and scum role-cop. I'm satisfied with my first modding experience and would like to thank all the players that participated.

Mini 956: The Quayside

  • Town
    • Confirmed Masons x2
    • Weak Doctor
    • Role-Cop
    • Townie x5
  • Mafia
    • Roleblocker x2
    • Goon
  • Result
    • Mafia win


This was my follow up Mini Normal, which resulted in a perfect scum win, although the result skews how close to unraveling the game the town was. An impromptu massclaim occured late on Day 2 after the first three major bandwagons led to town PR claims. Two of the scum gambled with fake vigilante claims, and despite one kill happening the first two nights, they were never pursued. Detached play from the masons incriminated them, and set-up symmetry with the claimed vigs, with the town accepting there must be too much power, yet still lynched from the small pool of vanillas. Goatrevolt was stellar, despite being wrong about several of his reads, but it was the ad-lib claims from Ectomancer and McGriddle that won it for the scumteam.

A lot of thought and discussion with several players went into the design of this set-up. I included roles that offered chances to confirm town, with slim chances (outside massclaim) to confirm, which seemed like a more organic way to improve lynch odds. Confirmed and semi-confirmed players naturally narrow the lynch pool, without boxing scum in completely, which I deem more favourable than roles capable of confirming scum. The double roleblocker was a twist designed to encourage flambouyant scum gambits, such as possible counterclaiming. I was also worried about the potential confirming power of the Weak Doctor, so giving the scum an extra roleblocker would be a way to neutralise this power and water down the results. The role-cop was included to confirm town power, and possibly catch scum fakeclaiming in a massclaim, as there was a strong chance they wouldn't all claim their true roles. The roles were intricately laced together, which had the power to confirm each other in a massclaim - was another reason to include a second roleblocker. Conversely, masons were included as a failsafe for town if the scum killed the Weak Doctor and Role-Cop too quickly, as their roles weren't able to be blocked.

Initially I deemed the set-up slightly town favoured, so I was quite surprised when scum managed three successive mislynches. A significant part of this was the rushed massclaim late on Day 2, after the town burned through too much of the deadline time doing very little. Again, I'd like to thank everyone that played. There were zero replacements and the game was played to a very high standard.

NY 117: The Vanillaside

  • Town
    • Tracker
    • Gunsmith
    • Vigilante
    • Innocent Child Vanillizer
    • Townie x7
  • Mafia
    • Godfather Encryptor
    • Day Role-Cop
    • Redirector
  • Result
    • Mafia win

This was a bit different from my two Mini Normals, as this was an Open Set-up. My goal in designing this set-up was to create a fully open set-up, yet still with the scope to create fakeclaims for the scum, with the Redirector possibly moving a PR's action to the Vanillizer, which actively changes that player's role to VT. The confirmed townie at the beginning of the game was an interesting mechanic, as it meant whilst alive it enabled the possibility of scum fakeclaims, but still would have been a massive waste of a day to lynch it.

In the end, scum had a perfect game, despite several close calls. All three of them were wagoned significantly at some point and managed to weasel their way out of the noose. The highlight of the game was scum managing to create a fakeclaim, by role-copping the Gunsmith on Day 2 and killing/redirecting it to the Vanillizer on Night 2, which hampered the town in Lylo after scum faked the role.

Overall, I'm satisfied with how it was run and played, though it did go through patches of low activity and general poor play from a couple of players. Thanks to everyone who played and making it successful - I'm contemplating running this again (or some minor variant of this) some time in the future. Look out for it!

Karma

Records

  • Overall Record (Format: Win/Loss/Draw): 28/30/1
  • Record as Town: 19/26/1
  • Record as Mafia: 9/4/0


  • Record for 2012: 4/2/0
  • Record for 2011: 9/6/1
  • Record for 2010: 10/9/0
  • Record for 2009: 2/11/0
  • Record for 2008: 3/2/0