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Hider

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Revision as of 23:39, 20 May 2018 by Lycanfire (talk | contribs) (a lot of the wording was unclear (normal vs Normal), very personal language in the modding section best used in the player section. basically proofread and slapped two new sections onto it.)
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Hider
T-hider.png
Alias: none
Alignment:
Role type:
  • Protective
  • Informative
Choice:
  • Night

The name "Hider" describes a set of closely related roles. Each of them are active roles in which the user flavourfully "hides behind" the target of their night choice, typically making the user less vulnerable to actions used directly on them, but more vulnerable to their target and people attacking their target. However, the details vary by version.

Normal Guidelines

The Normal version of the Hider is one of the simplest: the Hider, when they use their ability, they cannot be killed by actions targeted at them; however, if their target dies as a result of an active killing action (e.g. a factional kill or Vigilante shot), the Hider will also die.

Variations

A Weak Hider is the original form of the Hider. This modified role is the most common version of this role. A Weak role will die upon targetting a scum player.

Use & Power

The Weak variant of Hider is a fairly powerful investigative role due to its ability to investigate and self-protect at the same time. It would be best to treat a Weak Hider as an inferior Cop that will have to play differently to deliver innocents and guilties.

A pure Normal Hider is, perhaps paradoxically, a substantially weaker role than the Weak variants. In the best case a Normal Hider is conditionally [Bulletproof]]: by hiding behind players who are unlikely to be killed, such as the scummiest looking player, the Hider will effectively protect itself. This tactic can be subverted by any Vigilante in the game, although this may be welcome from a balance perspective so long as the Hider is not caught off guard by their presence.

A Normal Hider may be a very advantageous ability for a Town Jack of all Trades as unlike it's original form, it no longer offers an extra investigative ability to the Town.

It's important to be sure of the wording of Hider PM to ensure that they only die if their target is killed, opposed to their target simply dying (such a Suicidal Townie). Although, some mods may consider this to be a feature, not a bug!

Play Advice

Normal Hider

A standard Hider should opt to protect the player they believe most strongly to be scum, effectively becoming bulletproof for the night. While a Hider may gambit to draw a night kill, unless the setup seems to reward this type of play, a Hider should simply try to be as town as possible. Managing to draw a kill as a Hider is a two-for-one deal: a kill on a Hider is not a kill that is likely to succeed on other members of the Town, and a kill on a Hider is not a kill on their target, further adding to its power.

Weak Hider

A Weak Hider has two options:

1) Hide behind the least likely town kill, becoming unkillable for that night and confirming that person as town.

2) Hide behind the player most likely to be scum: and make no secret that if you end up dead, that is what likely happened during the night phase. This can effectively be a guilty on a player.

Sample Role PM

Town Hider

Welcome, [Player]! You are a Town Hider.

Abilities:

  • Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

See Also

Similar Roles

Any Weak role offers information in the same way the original Hider did.

A Commuter may choose each night to commute out of town, becoming untargettable by any night action.

A Bulletproof player is immune to night kills.