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Greater Idea Mafia/RolePMs

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< Greater Idea Mafia
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Town

Vanilla Townie (1-12)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • During the Night, you may sleep.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Watcher (13)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tracker (14)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop (15-16)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop/Lover (17)

You are a Town Cop/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Seer (18)

You are a Town Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town FBI Agent (19)

You are a Town FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Doctor (20-21)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Roleblocker (22)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jailkeeper (23)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bodyguard (24)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vigilante (25)

You are a Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Vigilante (26)

You are a Town 1-Shot Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Day Vigilante (27-28)

You are a Town 1-Shot Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Bulletproof Townie (29)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Supersaint (30)

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Supersaint: If you are lynched, whomever placed the hammer vote will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Paranoid Gun Owner (31)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason (32-35)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Doctor (36)

You are a Town Mason/Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Lover (37)

You are a Town Mason/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lover (38-40)

You are a Town Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jack-of-all-Trades (41)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vengeful Townie (42)

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Werewolf Hunter (43)

You are a Retired Werewolf Hunter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Marine (44)

You are a Retired Marine.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Marine: You are immune to nightkills performed by any Serial Killers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Miller (45)

You are a Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Hirsute Townie (46)

You are a Hirsute Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Evangelistic Townie (47)

You are an Evangelistic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Evangelistic: You will investigate as "GUILTY" to Cult investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tentacled Townie (48)

You are a Tentacled Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Watchlisted Townie (49)

You are a Watchlisted Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Wrong Place at the Wrong Time Townie (50)

You are a Wrong Place at the Wrong Time Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Black Goo (51)

You are Black Goo.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Black Goo: Anyone who targets you will become part of the Cult faction.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Ascetic Townie (52)

You are an Ascetic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Private Investigator (53)

You are a Private Investigator.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be Cult if that player is aligned with the Cult faction. You will receive You believe NAME to not be Cult if that player is not aligned with the Cult. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Gravedigger (54)

You are a Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nymphomaniac (55)

You are a Town Nymphomaniac.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Town Governor (56)

You are a 1-Shot Town Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Unlynchable Townie (57)

You are a 1-Shot Unlynchable Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Godfather (58)

You are a Town Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Innocent Child (59)

You are an Innocent Child.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Innocent Child: You can post "I am an Innocent Child" in bold in the thread at any time. I will then confirm that you are Town.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hider (60)

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Enabler (61)

You are a Town Enabler.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Enabler: If you die, the player you "enable" (randomly selected by the mod) will be unable to use his/her abilities (not counting factional abilities).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tree Stump (62)

You are a Tree Stump.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tree Stump: At any time during the Day, you can post "Treestump" in bold. This will cause you to die and your role to be revealed but, unlike other dead players, you may continue to post. You may not vote.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Conspiracy Theorist (63-65)

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Kingmaker (66)

You are a 1-Shot Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Kingmaker: During the Night, you may PM me the name of another player. This player will be the "King" during the next Day phase, becoming the only player with a vote for that Day. They may "execute" someone to decide the day's lynch.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Weak Town Jailkeeper (67)

You are a Weak Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
  • Weak: If you target a non-Town player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bloodhound (68)

You are a Town Bloodhound.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bloodhound: During the Night, you may PM me the name of another player. You will receive You believe NAME to be TOWN if that player is aligned with the Town. You will receive You believe NAME to be NOT TOWN if that player is not aligned with the Town. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vanilla Cop (69)

You are a Vanilla Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vanilla Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be VANILLA if that player has a Vanilla ability. You will receive You believe NAME to be NOT VANILLA if that player has a non-Vanilla ability. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hero (70)

You are a Town Hero.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hero: If a King tries to execute you, the King will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tourist (71)

You are a Town Tourist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tourist: During the Night, you must PM me the name of another player. This counts as a target but has no effect.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nurse (72)

You are a Town Nurse.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Nurse: If a Town Doctor dies, you will become a Town Doctor.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Town Commuter (73)

You are a 1-Shot Town Commuter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Commuter: During the Night, you may choose to "commute". If you do, you will be immune to all Night actions targeting you.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop-of-all-Trades (74)

You are a Town Cop-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.
    • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.
    • Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be Cult if that player is aligned with the Cult faction. You will receive You believe NAME to not be Cult if that player is not aligned with the Cult. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Judas (75)

You are Judas.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you are lynched, the day will end but you will not die. Instead, you will become a Mafia Goon. Once you have become Mafia, it cannot be undone, nor can you survive more than one lynch.

Win Condition

  • You win once all of the threats to the Town are eliminated and at least one Town-aligned player is still alive.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Mafia

Saulus (76)

You are Saulus.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you are lynched, the day will end but you will not die. Instead, you will become a Vanilla Townie. Once you have become Mafia, it cannot be undone, nor can you survive more than one lynch.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Saulus ability is an ALIGNMENT effect, not an ability. You can be a Saulus Doctor, for example, but not a Town Saulus. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Mafia Goon (77-81)

You are a Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Godfather (82)

You are a Mafia Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Tracker (83)

You are a Mafia Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Doctor (84)

You are a Mafia Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Roleblocker (85)

You are a Mafia Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Lover (86)

You are a Mafia Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Seer (87)

You are a Mafia Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Day Vigilante (88)

You are a 1-Shot Mafia Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Governor (89)

You are a 1-Shot Mafia Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Strongman (90)

You are a Mafia Strongman.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Reflexive Doctor (91)

You are a Mafia Reflexive Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Reflexive Doctor: If you are targeted at night, any and every player who targets you will be protected from all nightkills that night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Hirsute Mafia Goon (92)

You are a Hirsute Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Cupid (93)

You are a Mafia Cupid.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with them.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Alpha Goon (94)

You are a Alpha Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Werewolf

Werewolf (95-98)

You are a Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alpha Werewolf (99)

You are a Alpha Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Roleblocker (100)

You are a Werewolf Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Bulletproof (101)

You are a 1-Shot Werewolf Bulletproof.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • 1-Shot: This ability can only be used once during the game. You will not be told when this is used.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Cop (102)

You are a Werewolf Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Mason (103)

You are a Werewolf Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Watcher (104)

You are a Werewolf Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf FBI Agent (105)

You are a Werewolf FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Ninja Werewolf (106)

You are a Ninja Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Ninja: You will not appear on any Watcher or Tracker reports.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Paranoid Gun Owner (107)

You are a 1-Shot Werewolf Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Miller (108)

You are a Werewolf Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Supersaint (109)

You are a Werewolf Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Supersaint: If you are lynched, whomever placed the hammer vote will also die.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Godfather (110)

You are a Werewolf Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alien

Alien 1-Shot Unlynchable (111)

You are an Alien 1-Shot Unlynchable.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Prober (112)

You are an Alien Prober.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Prober: During the Night, you may PM me the name of another player. You will receive You believe NAME to be WEREWOLF if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT WEREWOLF if that player is not aligned with the Werewolves. You will receive No result if your investigation failed. Your target will also be roleblocked.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Vanillaiser (113)

You are an Alien Vanillaiser.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Vanillaiser: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Silencer (114)

You are an Alien Silencer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Bulletproof Alien Lover (115)

You are an Bulletproof Alien Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Psychotrooper (116)

You are an Alien Psychotrooper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Insane while you are still alive.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

1-Shot Alien Psychomagnet (117)

You are a 1-Shot Alien Psychomagnet.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychomagnet: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Bloodsucker (118)

You are a Alien Bloodsucker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bloodsucker: During the Night, you may PM me the name of another player. This player will become a Treestump. The Alien nightkill may not be used on the same Night as this ability is used.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Sympathiser (119)

You are a Alien Sympathiser.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Alien Sympathiser: If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a Vanilla Townie.

Win Condition

  • Alien: You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
  • Town: You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Survivor

Survivor (120)

You are a Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.

Win Condition

  • You win if you are still alive at the end of the game.

Compulsive Bodyguard Survivor (121)

You are a Compulsive Bodyguard Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.

Win Condition

  • You win if you are still alive at the end of the game.

Survivor Mason (122)

You are a Survivor Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win if you are still alive at the end of the game.

Lyncher

Lyncher (123-124)

You are a Lyncher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lyncher: Before the game, I will randomly assign you a target. Your goal is to get that person lynched while being on the wagon. If you fail (your target is nightkilled or is lynched without you being on the wagon), you will convert to a Vanilla Townie.

Win Condition

  • You win when your target is lynched and you are on his/her wagon.

Serial Killer

2-Shot Bulletproof Serial Killer (125)

You are a 2-Shot Bulletproof Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Bulletproof: You cannot be nightkilled.
  • 2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Mafia-Immune Serial Killer (126)

You are a Mafia-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Mafia-Immune: You are immune to nightkills performed by the Mafia faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Werewolf-Immune Serial Killer (127)

You are a Werewolf-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Serial Killer

Cult

1-Shot Cult Recruiter (128)

You are a 1-Shot Cult Recruiter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).