http://wiki.mafiascum.net/index.php?title=Game_of_Mafia&feed=atom&action=historyGame of Mafia - Revision history2024-03-29T10:36:27ZRevision history for this page on the wikiMediaWiki 1.39.1http://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=139137&oldid=prevTemporalLich: term replacement2020-07-03T04:04:12Z<p>term replacement</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[<del style="font-weight: bold; text-decoration: none;">lynch</del>]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[<ins style="font-weight: bold; text-decoration: none;">elimination|eliminate</ins>]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At its heart, Mafia is a game pitting an [[uninformed majority]] against an [[informed minority]]. It (as well as variations on it) has been commercially rebranded numerous times, often with [[werewolf]] flavor, but the central idea of the game is the same.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At its heart, Mafia is a game pitting an [[uninformed majority]] against an [[informed minority]]. It (as well as variations on it) has been commercially rebranded numerous times, often with [[werewolf]] flavor, but the central idea of the game is the same.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most games of Mafia require an outside [[moderator]] who knows (among other things) who is on which team. This moderator begins the game by secretly assigning [[role]]s to players. The moderator then calls upon the [[Mafia]] to secretly reveal who they are to each other. This is [[Pregame]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most games of Mafia require an outside [[moderator]] who knows (among other things) who is on which team. This moderator begins the game by secretly assigning [[role]]s to players. The moderator then calls upon the [[Mafia]] to secretly reveal who they are to each other. This is [[Pregame]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Then, the [[Day]] phase begins. The players as a group vote a player out via a majority vote. Players are not allowed to conclusively prove their role by showing everyone what role the moderator gave them, but beyond that, almost anything goes as players argue, accuse, plead, protest, beg, and flail in hopes of getting the vote to go toward someone they think is scum (or if they ARE scum, not themselves!). A player who is chosen by majority vote to be [[<del style="font-weight: bold; text-decoration: none;">lynch</del>|<del style="font-weight: bold; text-decoration: none;">lynched</del>]] is ceremoniously removed from the game as the moderator reveals to everyone what their role is. Players who are removed from the game may no longer take part.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Then, the [[Day]] phase begins. The players as a group vote a player out via a majority vote. Players are not allowed to conclusively prove their role by showing everyone what role the moderator gave them, but beyond that, almost anything goes as players argue, accuse, plead, protest, beg, and flail in hopes of getting the vote to go toward someone they think is scum (or if they ARE scum, not themselves!). A player who is chosen by majority vote to be [[<ins style="font-weight: bold; text-decoration: none;">elimination</ins>|<ins style="font-weight: bold; text-decoration: none;">eliminated</ins>]] is ceremoniously removed from the game as the moderator reveals to everyone what their role is. Players who are removed from the game may no longer take part.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At this time, all the players go inactive as the [[Night]] phase begins. Most players can do nothing but wait while the [[Mafia]] secretly chooses a player they wish to murder during the Night. There may also be Town players who have Night actions as indicated by their role. Separately, they may choose to take action toward someone, with varying results depending on their role.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At this time, all the players go inactive as the [[Night]] phase begins. Most players can do nothing but wait while the [[Mafia]] secretly chooses a player they wish to murder during the Night. There may also be Town players who have Night actions as indicated by their role. Separately, they may choose to take action toward someone, with varying results depending on their role.</div></td></tr>
</table>TemporalLichhttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=131477&oldid=prevMathdino: Not an article, by definition of the article category.2018-03-27T07:22:04Z<p>Not an article, by definition of the article category.</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|Author2=wgeurts}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Online, though, the expressions and idiosyncrasies of players become much harder to determine. You cannot, after all, watch as a player stutters to say something they know is not true - you just see the carefully vetted message at the end. This is why most people are simply not good at forum Mafia, and as a result Mafia tends to win quite a bit more. As a result, online games tend to feature more power roles in hopes of giving Town a better chance than they normally would have.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Online, though, the expressions and idiosyncrasies of players become much harder to determine. You cannot, after all, watch as a player stutters to say something they know is not true - you just see the carefully vetted message at the end. This is why most people are simply not good at forum Mafia, and as a result Mafia tends to win quite a bit more. As a result, online games tend to feature more power roles in hopes of giving Town a better chance than they normally would have.</div></td></tr>
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</table>Mathdinohttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=121154&oldid=prevKittyMo: reverted edits by Kappy (talk|contribs); changed back to last version by Wgeurts2016-07-12T09:51:15Z<p>reverted edits by <a href="/index.php?title=User:Kappy" class="mw-redirect" title="User:Kappy">Kappy</a> (<a href="/index.php?title=User_talk:Kappy&action=edit&redlink=1" class="new" title="User talk:Kappy (page does not exist)">talk</a>|<a href="/index.php?title=Special:Contributions/Kappy" title="Special:Contributions/Kappy">contribs</a>); changed back to last version by <a href="/index.php?title=User:Wgeurts" class="mw-redirect" title="User:Wgeurts">Wgeurts</a></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[lynch]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[lynch]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>KittyMohttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=121023&oldid=prevKappy at 05:33, 11 July 20162016-07-11T05:33:58Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:33, 11 July 2016</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[lynch]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Game of Mafia''' is one in which the players are divided into teams (or [[faction]]s) and must decide as a group who to exile (or [[lynch]]) from the group until only one team remains. Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group. Given that the Town starts as the vast majority of the players, this would be a one-sided game were it not for how the Town players are not aware of who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Kappyhttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=115455&oldid=prevWgeurts at 17:49, 17 October 20152015-10-17T17:49:21Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:49, 17 October 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Name=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Name=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Type=Play</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Type=Play</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Author=Mr Flay}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Author=Mr Flay</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td></tr>
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</table>Wgeurtshttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=115335&oldid=prevWgeurts at 11:41, 10 October 20152015-10-10T11:41:55Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The first known game of Mafia was run at the Psychology Department at Moscow State University in the spring of 1986, it became increasingly popular amongst the staff and students as a result of this. It's popularity spread to other Soviet schools and colleges and by the 90's the game was being played across Europe and the US. A Latvian television series was based off the game during the period of time, featuring a parliamentary setting and Latvian celebrities.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The first known game of Mafia was run at the Psychology Department at Moscow State University in the spring of 1986, it became increasingly popular amongst the staff and students as a result of this. It's popularity spread to other Soviet schools and colleges and by the 90's the game was being played across Europe and the US. A Latvian television series was based off the game during the period of time, featuring a parliamentary setting and Latvian celebrities.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In 1997 created the well known werewolf-themed variant of the game. He argued that the Mafia were not a cultural influence and that the concept of werewolves hunting people during the night and looking like any other person during the day made more sense than the original theme. This werewolf-themed version of the game became widespread at major tech events like Game Developers Conference, Foo Camps and South by Southwest. In 1998 the Kaliningrad Higher School of the Internal Affairs Ministry published the methodical textbook "Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics", to teach various methods of reading body language and nonverbal signals. It was then later that year introduced to Princeton University where a number of modern variants were created which are still used today.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In 1997 <ins style="font-weight: bold; text-decoration: none;">Andrew Plotkin </ins>created the well known werewolf-themed variant of the game. He argued that the Mafia were not a cultural influence and that the concept of werewolves hunting people during the night and looking like any other person during the day made more sense than the original theme. This werewolf-themed version of the game became widespread at major tech events like Game Developers Conference, Foo Camps and South by Southwest. In 1998 the Kaliningrad Higher School of the Internal Affairs Ministry published the methodical textbook "Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics", to teach various methods of reading body language and nonverbal signals. It was then later that year introduced to Princeton University where a number of modern variants were created which are still used today.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==A Model for the Game==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==A Model for the Game==</div></td></tr>
</table>Wgeurtshttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=115334&oldid=prevWgeurts: Filling in a gap, feel free to add to this.2015-10-10T11:40:53Z<p>Filling in a gap, feel free to add to this.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><</del>psychology <del style="font-weight: bold; text-decoration: none;">experiment</del>, Princeton<del style="font-weight: bold; text-decoration: none;">, lots </del>of <del style="font-weight: bold; text-decoration: none;">stuff someone else can fill in></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The game of Mafia (Russian: Ма́фия, also known as ''Werewolf'') was created in the USSR by Dmitry Davidoff in 1986 based off the idea of an informed minority (the Mafia) against an uninformed majority (the Town). His motivation for developing the game was to combine his work as a high school teacher and </ins>psychology<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The first known game of Mafia was run at the Psychology Department at Moscow State University in the spring of 1986, it became increasingly popular amongst the staff and students as a result of this. It's popularity spread to other Soviet schools and colleges and by the 90's the game was being played across Europe and the US. A Latvian television series was based off the game during the period of time, featuring a parliamentary setting and Latvian celebrities.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In 1997 created the well known werewolf-themed variant of the game. He argued that the Mafia were not a cultural influence and that the concept of werewolves hunting people during the night and looking like any other person during the day made more sense than the original theme. This werewolf-themed version of the game became widespread at major tech events like Game Developers Conference, Foo Camps and South by Southwest. In 1998 the Kaliningrad Higher School of the Internal Affairs Ministry published the methodical textbook "Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics"</ins>, <ins style="font-weight: bold; text-decoration: none;">to teach various methods of reading body language and nonverbal signals. It was then later that year introduced to </ins>Princeton <ins style="font-weight: bold; text-decoration: none;">University where a number </ins>of <ins style="font-weight: bold; text-decoration: none;">modern variants were created which are still used today.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==A Model for the Game==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==A Model for the Game==</div></td></tr>
</table>Wgeurtshttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=110949&oldid=prevWgeurts at 12:32, 14 March 20152015-03-14T12:32:57Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed...''</div></td></tr>
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</table>Wgeurtshttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=77732&oldid=prevVi at 13:49, 8 October 20112011-10-08T13:49:36Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''A mob has formed<ins style="font-weight: bold; text-decoration: none;">...</ins>''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mafia is a <del style="font-weight: bold; text-decoration: none;">game of deception</del>. <del style="font-weight: bold; text-decoration: none;">The few vs</del>. the <del style="font-weight: bold; text-decoration: none;">many It is </del>a game <del style="font-weight: bold; text-decoration: none;">played entirely on </del>the <del style="font-weight: bold; text-decoration: none;">battlefronts </del>of <del style="font-weight: bold; text-decoration: none;">our own mind</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The '''Game of </ins>Mafia<ins style="font-weight: bold; text-decoration: none;">''' </ins>is <ins style="font-weight: bold; text-decoration: none;">one in which the players are divided into teams (or [[faction]]s) and must decide as </ins>a <ins style="font-weight: bold; text-decoration: none;">group who to exile (or [[lynch]]) from the group until only one team remains</ins>. <ins style="font-weight: bold; text-decoration: none;"> Typically, the two teams are a relatively small [[Mafia]] group, and the much larger [[Town]] group</ins>. <ins style="font-weight: bold; text-decoration: none;"> Given that the Town starts as the vast majority of </ins>the <ins style="font-weight: bold; text-decoration: none;">players, this would be </ins>a <ins style="font-weight: bold; text-decoration: none;">one-sided </ins>game <ins style="font-weight: bold; text-decoration: none;">were it not for how </ins>the <ins style="font-weight: bold; text-decoration: none;">Town players are not aware </ins>of <ins style="font-weight: bold; text-decoration: none;">who the other Townies are. As a result, the Mafia can try to blend in with the Town and sway the majority vote onto Townies, hoping to turn the Town against itself until the Mafia controls the majority vote and therefore the game</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mafia <del style="font-weight: bold; text-decoration: none;">begins by gathering several people together, whether it </del>is <del style="font-weight: bold; text-decoration: none;">online or in the real world with </del>a <del style="font-weight: bold; text-decoration: none;">group of friends</del>. <del style="font-weight: bold; text-decoration: none;">The most common amount </del>of <del style="font-weight: bold; text-decoration: none;">people who usually play a single </del>game <del style="font-weight: bold; text-decoration: none;">of mafia </del>is <del style="font-weight: bold; text-decoration: none;">between seven and thirteen</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">At its heart, </ins>Mafia is a <ins style="font-weight: bold; text-decoration: none;">game pitting an [[uninformed majority]] against an [[informed minority]]</ins>. <ins style="font-weight: bold; text-decoration: none;"> It (as well as variations on it) has been commercially rebranded numerous times, often with [[werewolf]] flavor, but the central idea </ins>of <ins style="font-weight: bold; text-decoration: none;">the </ins>game is <ins style="font-weight: bold; text-decoration: none;">the same</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Once gathered</del>, <del style="font-weight: bold; text-decoration: none;">the game setup </del>can <del style="font-weight: bold; text-decoration: none;">begin. A moderator or some outside third party must step </del>in <del style="font-weight: bold; text-decoration: none;">and give people their 'roles' for this upcoming game. These roles dictate their actions in the game. But first, the game must be properly explained.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==History==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><psychology experiment</ins>, <ins style="font-weight: bold; text-decoration: none;">Princeton, lots of stuff someone else </ins>can <ins style="font-weight: bold; text-decoration: none;">fill </ins>in<ins style="font-weight: bold; text-decoration: none;">></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mafia is <del style="font-weight: bold; text-decoration: none;">broken up into day and night phases. The game typically begins </del>on <del style="font-weight: bold; text-decoration: none;">a day phase</del>. <del style="font-weight: bold; text-decoration: none;">A day phase is when everybody gathers around and </del>begins <del style="font-weight: bold; text-decoration: none;">discussion. They are discussing who will be 'lynched', or garner a majority of </del>the <del style="font-weight: bold; text-decoration: none;">vote, and will no longer be able </del>to <del style="font-weight: bold; text-decoration: none;">continue playing</del>. <del style="font-weight: bold; text-decoration: none;">Every player recieves one vote. Once a player has been voted out of </del>the <del style="font-weight: bold; text-decoration: none;">game, or lynched, or voted out of the town, everybody goes </del>to <del style="font-weight: bold; text-decoration: none;">'night', a mythical time when the true terror roams. In night, the chosen minority chooses which player </del>to <del style="font-weight: bold; text-decoration: none;">remove from the game while every </del>other <del style="font-weight: bold; text-decoration: none;">player is unaware of their actions and who this minority </del>is<del style="font-weight: bold; text-decoration: none;">. The game thus continues</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==A Model for the Game==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Most games of </ins>Mafia <ins style="font-weight: bold; text-decoration: none;">require an outside [[moderator]] who knows (among other things) who </ins>is on <ins style="font-weight: bold; text-decoration: none;">which team</ins>. <ins style="font-weight: bold; text-decoration: none;"> This moderator </ins>begins the <ins style="font-weight: bold; text-decoration: none;">game by secretly assigning [[role]]s </ins>to <ins style="font-weight: bold; text-decoration: none;">players</ins>. <ins style="font-weight: bold; text-decoration: none;"> The moderator then calls upon </ins>the <ins style="font-weight: bold; text-decoration: none;">[[Mafia]] </ins>to <ins style="font-weight: bold; text-decoration: none;">secretly reveal who they are </ins>to <ins style="font-weight: bold; text-decoration: none;">each </ins>other<ins style="font-weight: bold; text-decoration: none;">. This </ins>is <ins style="font-weight: bold; text-decoration: none;">[[Pregame]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">You be wondering</del>, <del style="font-weight: bold; text-decoration: none;">what is everybody trying to do in this game. That is where </del>the <del style="font-weight: bold; text-decoration: none;">roles come in</del>. <del style="font-weight: bold; text-decoration: none;">Most of the people playing the game will recieve </del>a <del style="font-weight: bold; text-decoration: none;">role of </del>a <del style="font-weight: bold; text-decoration: none;">townsperson</del>. <del style="font-weight: bold; text-decoration: none;">A townsperson does </del>not <del style="font-weight: bold; text-decoration: none;">know who each other town in </del>the <del style="font-weight: bold; text-decoration: none;">game is</del>, but <del style="font-weight: bold; text-decoration: none;">they know the town is </del>in <del style="font-weight: bold; text-decoration: none;">a majority </del>of <del style="font-weight: bold; text-decoration: none;">players. What </del>the <del style="font-weight: bold; text-decoration: none;">townsplayers are looking </del>to <del style="font-weight: bold; text-decoration: none;">do </del>is vote <del style="font-weight: bold; text-decoration: none;">and '</del>lynch<del style="font-weight: bold; text-decoration: none;">' players </del>who are <del style="font-weight: bold; text-decoration: none;">not town, and those players are commonly known as </del>the <del style="font-weight: bold; text-decoration: none;">mafia</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Then</ins>, the <ins style="font-weight: bold; text-decoration: none;">[[Day]] phase begins</ins>. <ins style="font-weight: bold; text-decoration: none;"> The players as a group vote </ins>a <ins style="font-weight: bold; text-decoration: none;">player out via </ins>a <ins style="font-weight: bold; text-decoration: none;">majority vote</ins>. <ins style="font-weight: bold; text-decoration: none;"> Players are </ins>not <ins style="font-weight: bold; text-decoration: none;">allowed to conclusively prove their role by showing everyone what role </ins>the <ins style="font-weight: bold; text-decoration: none;">moderator gave them</ins>, but <ins style="font-weight: bold; text-decoration: none;">beyond that, almost anything goes as players argue, accuse, plead, protest, beg, and flail </ins>in <ins style="font-weight: bold; text-decoration: none;">hopes </ins>of <ins style="font-weight: bold; text-decoration: none;">getting </ins>the <ins style="font-weight: bold; text-decoration: none;">vote </ins>to <ins style="font-weight: bold; text-decoration: none;">go toward someone they think is scum (or if they ARE scum, not themselves!). A player who </ins>is <ins style="font-weight: bold; text-decoration: none;">chosen by majority </ins>vote <ins style="font-weight: bold; text-decoration: none;">to be [[</ins>lynch<ins style="font-weight: bold; text-decoration: none;">|lynched]] is ceremoniously removed from the game as the moderator reveals to everyone what their role is. Players </ins>who are <ins style="font-weight: bold; text-decoration: none;">removed from </ins>the <ins style="font-weight: bold; text-decoration: none;">game may no longer take part</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The mafia typically make up a small minority of </del>the <del style="font-weight: bold; text-decoration: none;">town, </del>the <del style="font-weight: bold; text-decoration: none;">only difference is </del>they <del style="font-weight: bold; text-decoration: none;">know every other mafia member, and </del>during the <del style="font-weight: bold; text-decoration: none;">night</del>, they <del style="font-weight: bold; text-decoration: none;">get the special ability </del>to <del style="font-weight: bold; text-decoration: none;">remove any other player from the game while all other players are unaware of </del>their <del style="font-weight: bold; text-decoration: none;">actions</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">At this time, all the players go inactive as </ins>the <ins style="font-weight: bold; text-decoration: none;">[[Night]] phase begins. Most players can do nothing but wait while </ins>the <ins style="font-weight: bold; text-decoration: none;">[[Mafia]] secretly chooses a player </ins>they <ins style="font-weight: bold; text-decoration: none;">wish to murder </ins>during the <ins style="font-weight: bold; text-decoration: none;">Night. There may also be Town players who have Night actions as indicated by their role. Separately</ins>, they <ins style="font-weight: bold; text-decoration: none;">may choose </ins>to <ins style="font-weight: bold; text-decoration: none;">take action toward someone, with varying results depending on </ins>their <ins style="font-weight: bold; text-decoration: none;">role</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del style="font-weight: bold; text-decoration: none;">mafia must kill or remove from play all townspeople before all </del>the <del style="font-weight: bold; text-decoration: none;">mafia is lynched</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins style="font-weight: bold; text-decoration: none;">next [[Day]] begins with </ins>the <ins style="font-weight: bold; text-decoration: none;">moderator announcing that a player has been murdered by the Mafia, and the game continues anew</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">At first</del>, <del style="font-weight: bold; text-decoration: none;">It may seem impossible </del>for the <del style="font-weight: bold; text-decoration: none;">town </del>to <del style="font-weight: bold; text-decoration: none;">deduce who </del>is <del style="font-weight: bold; text-decoration: none;">mafia</del>. <del style="font-weight: bold; text-decoration: none;">After all</del>, <del style="font-weight: bold; text-decoration: none;">mafia </del>is a <del style="font-weight: bold; text-decoration: none;">game </del>of <del style="font-weight: bold; text-decoration: none;">deception</del>, a <del style="font-weight: bold; text-decoration: none;">question </del>of <del style="font-weight: bold; text-decoration: none;">'are </del>you <del style="font-weight: bold; text-decoration: none;">mafia' </del>is <del style="font-weight: bold; text-decoration: none;">going to return a 'no' every time</del>. <del style="font-weight: bold; text-decoration: none;">But their actions</del>, and <del style="font-weight: bold; text-decoration: none;">comments</del>, <del style="font-weight: bold; text-decoration: none;">will give them away (hopefully</del>, <del style="font-weight: bold; text-decoration: none;">if </del>you are <del style="font-weight: bold; text-decoration: none;">town</del>, <del style="font-weight: bold; text-decoration: none;">otherwise you're going </del>to <del style="font-weight: bold; text-decoration: none;">get steamrolled)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The game is generally over when there is only one faction left in the game - either the Town has voted out all of the scum</ins>, <ins style="font-weight: bold; text-decoration: none;">or the Mafia has made it so that the Town is helpless but to get voted out of the game.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">There are several variations on this process, but this is generally a model </ins>for <ins style="font-weight: bold; text-decoration: none;">how </ins>the <ins style="font-weight: bold; text-decoration: none;">game works.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">On occasion, you will find other alignments in the game, such as [[Serial Killer]]. More commonly, some players will have special [[roles]] that they may use </ins>to <ins style="font-weight: bold; text-decoration: none;">hopefully sway the game in their favor.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==F2F Mafia vs. Online Mafia==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Mafia </ins>is <ins style="font-weight: bold; text-decoration: none;">usually played face-to-face</ins>. <ins style="font-weight: bold; text-decoration: none;"> In this type of setting</ins>, <ins style="font-weight: bold; text-decoration: none;">it </ins>is <ins style="font-weight: bold; text-decoration: none;">much easier to catch scum by picking up on how well someone can lie convincingly. Players who draw scum tend to have a harder time acting like </ins>a <ins style="font-weight: bold; text-decoration: none;">member </ins>of <ins style="font-weight: bold; text-decoration: none;">the Town, simply because trying to convincingly lie is not something many people practice and is just harder for some people to do. Nonetheless</ins>, <ins style="font-weight: bold; text-decoration: none;">the scum players must find </ins>a <ins style="font-weight: bold; text-decoration: none;">way to deceive the others into APPEARING to be part </ins>of <ins style="font-weight: bold; text-decoration: none;">the good guys while pushing the vote onto someone else who actually IS a member of the Town. In some ways, the process is similar to poker - by watching the facial expressions and tics of the other players, </ins>you <ins style="font-weight: bold; text-decoration: none;">can determine who </ins>is <ins style="font-weight: bold; text-decoration: none;">bluffing</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Online, though</ins>, <ins style="font-weight: bold; text-decoration: none;">the expressions </ins>and <ins style="font-weight: bold; text-decoration: none;">idiosyncrasies of players become much harder to determine. You cannot</ins>, <ins style="font-weight: bold; text-decoration: none;">after all</ins>, <ins style="font-weight: bold; text-decoration: none;">watch as a player stutters to say something they know is not true - </ins>you <ins style="font-weight: bold; text-decoration: none;">just see the carefully vetted message at the end. This is why most people </ins>are <ins style="font-weight: bold; text-decoration: none;">simply not good at forum Mafia, and as a result Mafia tends to win quite a bit more. As a result</ins>, <ins style="font-weight: bold; text-decoration: none;">online games tend </ins>to <ins style="font-weight: bold; text-decoration: none;">feature more power roles in hopes of giving Town a better chance than they normally would have.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Articles]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Articles]]</div></td></tr>
</table>Vihttp://wiki.mafiascum.net/index.php?title=Game_of_Mafia&diff=77640&oldid=prevSandwichhero at 02:39, 6 October 20112011-10-06T02:39:59Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:39, 6 October 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At first, It may seem impossible for the town to deduce who is mafia. After all, mafia is a game of deception, a question of 'are you mafia' is going to return a 'no' every time. But their actions, and comments, will give them away (hopefully, if you are town, otherwise you're going to get steamrolled)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At first, It may seem impossible for the town to deduce who is mafia. After all, mafia is a game of deception, a question of 'are you mafia' is going to return a 'no' every time. But their actions, and comments, will give them away (hopefully, if you are town, otherwise you're going to get steamrolled)</div></td></tr>
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