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Gambling Mafia

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Revision as of 19:39, 4 October 2009 by Max (talk | contribs) (Categorising)
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In gambling mafia the rules have changed greatly for example you can gamble your vote to gain another persons vote here are the roles


Roles

Dealer

each night you may send a bad luck charm to any player therefore causing them to lose all of their bets


4 Official Gamblers

these players have to gamble every night this is in dice rolls they can send several numbers which decreases the prize they win when they win they will recieve a prize.

Cop
Vig
Doc
Ressurection
1 shot of all remaining skills in game (town)

Gambling Doctor

Each night can send in the names of up to 2 people if neither of those people are night selected by any killing role they both die if just one is selected they both live if he sends 1 that person has a 50% chance of survival if NKed however will not die if isn't selected(doc)

Gambling Spy

Each night he may select to kill 1 player but if the mafias Counter Intelligance is still alive the chance of killing decreases by 10% then 5% then 5%, then 50% The Kill chance starts at 75% (vig)

Bizarre SK

He is a gambler but he has one thing on his mind selecting a mafia player when he selects mafia player he starts a cult which still has no NK

2 Cheaters

Sends in the name of a person they will join the cult if they lose their bet. This is a masonic cult

3 Bookies

all these bookies know each other but they do not know one is mafia. Each night they send in (on their own) their choice of who they think will be lynched tomorrow if they succeed the first time they will get a one-shot doc second correct permanent vig third correct all become cop/vigs each night they pick 1 ability and use it

5 Townie Punters

Each night they can bet on dice rolls if they are correct they gain 2 votes next day

5 townie Players

Unsuspecting gamblers bet on dice to get day vig ability - can only win once


Mafia

Bookie see above
Punter (gambles dice rolls if he wins he gets 2 votes)
Day-Vig (gambles on dice rolls if he wins he can day-vig once) - can only win once
Counter Intelligence (sends the name of a player they think are the spy if they are correct the Spy becomes mafia)


As you can see all mafia blend in and gamble aswell

Rule Changes

During day

you can bet anything from your vote your night-choice your life against an equal bet

these are on dice rolls the rules are here

1-4 player 1 wins
5-8 player 2 wins
9 or 10 both lose their bet
11 or 12 both leave without losing or winning their bet

in multiple players same probabilities apply

e.g.

3 player

1-4 player one wins
5-8 player two wins
9-12 player 3 wins
13 or 14 ll lose their bets
15 or 16 player one loses bets
17 or 18 player 2 loses bets
19 or 20 player 3 loses bets
21 or 22 all leave without winning or losing anything


No roles are revealed they will be told when they are at lynch or lose

--Max 11:40, 18 September 2007 (MDT)