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{{role
{{role
|alias= Caterer
|alias= Thief
|alias2= Thief
|alias2= Role Cop
|alias3= Role Cop
|align=  
|align= Pro-town
|type= Informative
|type= Informative
|choice= Night
|choice= Night
}}
}}
A [[Flavor Cop]] is a [[Cop]] that, rather than receiving the standard [[guilty]] or [[innocent]] results, is returned a piece of information (often taking the form of an object) pertaining to the [[flavor]] of the target's [[role]]. The types of objects and the form of information vary substantially based on the theme of the game. These roles tend to force players to use deduction and are often used for verifying [[claim]]s.
A '''Flavor Cop''' is an investigative role that is returned a piece of information (often taking the form of an object) pertaining to the [[flavor]] of its target's [[role]]. The types of objects and the form of information vary substantially based on the theme of the game. These results tend to force players to deduce what the target's role is likely to be and are often used for verifying [[claim]]s.


Flavor Cops are often used in place of traditional Cops as they can be less powerful due to the potential uncertainty of their results. A weaker Flavor Cop might return vague results while a stronger Flavor Cop can have more definitive investigation results. For fairness, the [[moderator]] should list the investigation results ahead of time.  
Flavor Cop is distinguished from [[Thief]] in that it does not TAKE anything from its target (though in practice many moderators use Thief and Flavor Cop interchangeably).


==Variations & Examples==
Flavor Cop is distinguished from [[Gunsmith]] and its ilk in that it does not receive a binary "Guilty/Not Guilty" (or equivalent) result.
The Caterer is a simple flavor cop that checks to see players' catering orders. He gets returned ''Pizza'' for [[Mafia]], ''Donuts'' for [[Cop]], and other food items for anyone else.


[[Thief|Thieves]], [[Gunsmith]]s, and [[Role Cop]]s may be a versions of Flavor Cop, depending on the PM.
Flavor Cop is distinguished from [[Scout]] in that its result is ambiguous.
 
Flavor Cops are usually pro-Town.
 
==Variations==
In practice, Flavor Cop is a broad umbrella that could encompass all manner of invented investigative roles.
 
==Use and Power==
Because it only gives results in accordance to the target's flavor, Flavor Cop is in practice weaker than [[Scout]].  This is not necessarily a drawback for purposes of balance, especially in games that feature a heavy emphasis on flavor.

Revision as of 13:18, 23 July 2011

Flavor Cop
Aliases:
  • Thief
  • Role Cop
Alignment: any
Role type:
  • Informative
Choice:
  • Night

A Flavor Cop is an investigative role that is returned a piece of information (often taking the form of an object) pertaining to the flavor of its target's role. The types of objects and the form of information vary substantially based on the theme of the game. These results tend to force players to deduce what the target's role is likely to be and are often used for verifying claims.

Flavor Cop is distinguished from Thief in that it does not TAKE anything from its target (though in practice many moderators use Thief and Flavor Cop interchangeably).

Flavor Cop is distinguished from Gunsmith and its ilk in that it does not receive a binary "Guilty/Not Guilty" (or equivalent) result.

Flavor Cop is distinguished from Scout in that its result is ambiguous.

Flavor Cops are usually pro-Town.

Variations

In practice, Flavor Cop is a broad umbrella that could encompass all manner of invented investigative roles.

Use and Power

Because it only gives results in accordance to the target's flavor, Flavor Cop is in practice weaker than Scout. This is not necessarily a drawback for purposes of balance, especially in games that feature a heavy emphasis on flavor.