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Fixed

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Fixed
Alias:
  • Seraph
Alignment: any
Role type:
  • Negative Utility
Choice: none
Status: Untested

Fixed is a role modifier that causes your target to be locked to your original target for the rest of the game. It is the modifierization of Seraph Knight, which is a Fixed Doctor.

Standard version

A Fixed role causes you to compulsively target the first target you have attempted to target for the entire game with your Fixed role.

Once your target dies, the Fixed role will no longer function.

Variations

Obsessive is similar to Fixed, but can target a different player once their original target dies.

A Fixed role may be not Compulsive after targeting someone. In that case, after selecting an original target, you may either target your original target or forgo using your Fixed role.



Sample Role PMs

The standardized Role PM for "Fixed" describes the modifier as follows:

  • As a modifier on a single ability: You will compulsively target the same target each night with this action after using this action. (edit)
  • As a modifier that affects all abilities: You will compulsively target the same target each night with your actions after using one of your actions. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Fixed Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You will compulsively target the same target each night with this action after using this action.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Fixed Jack of All Trades Tracker Doctor.

You will compulsively target the same target each night with your actions after using one of your actions.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.