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Fisher
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A Fisher is a role that can fish for a random item from a predetermined list.
Standard version
A Fisher may attempt to fish for an item from a list provided in the Role PM. Items have a percent chance to be fished, making Fisherman an inherently Percentage based role. Items obtained by fishing work similarly to inventions given out by an Inventor.
Variations
Win with: town
The fisherman is a unique role (i.e. non-standard). Every night you may "fish" for a particular item. Some items are easier to fish for than others. If you "catch" an item, you may use it at any time (day or night) by PMing me, but it is only good for one use. Items that can will work for one day and one night. You may only "catch" one of each type of item for the duration of the game.
The following items are fishable. The number of the percent chance you have of catching each item.
- 10% Syringes (Doctor)
- 15% Magnifying Glasses (Cop)
- 20% Guns (Vigilante)
- 20% Bulletproof Vests (persistent [does not get used up], prevents one shot, is only used on you)
- 25% GPS Locators (Tracker)
- 25% Binoculars (Watcher)
To fish at night, simply PM me with the following:
I will fish for [item]
You may fish on night 0 by pming me with your fish item. (No standard role may use their power on night 0)
Sample Role PMs
The sample Role PM for "Fisher" describes the action as follows:
- As an active action:
you may fish for one of these items: list. Each item has a percent chance of successfully fishing that item.
(edit)
Example (simplest form)
Welcome to game! You are a Town Fisher.
You have the following active ability:
- Each Night, you may fish for one of these items: list. Each item has a percent chance of successfully fishing that item.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Fisher.
You have the following active ability:
- Once in the game at Night, you may fish for one of these items: list. Each item has a percent chance of successfully fishing that item.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.