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Fight or Flight: Difference between revisions

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*'''{{plink|t|21910|Open 401}}''' (Town Win)
*'''{{plink|t|21910|Open 401}}''' (Town Win)


[[Category:Approved Open Setups]]
[[Category:Historical Open Setups]]
[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Untested Open Setups]]

Revision as of 18:43, 1 October 2012

Fight or Flight is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.

Setup

Mechanics

  • This setups uses a Daystart
  • Each player, town and mafia alike, has a 1-Shot Commute and 1-Shot Vigilante kill.
  • There is no factional mafia kill.
  • A player can choose to do no action at night if they wish.
  • Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.

Sample Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
  • Vig: Once at night, you may attempt to kill another player in the game.

Win condition:

  • You win when you control at least 50% of the town and they do not have any vig-shots left.


Townie

  • Welcome, [Player Name], you are a Townie.

Abilities:

  • Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
  • Vig: Once at night, you may attempt to kill another player in the game.

Win condition:

  • You win when both Mafia Goons are dead and there is at least one Townie alive.

History