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{{role
{{RolePage
|alias=
| Align = Town | Align2 = Mafia
|align= Pro-town
| Type = Negative Utility | Type2 = Manipulative
|type= Linked
| Normal = Yes
|type2= Support
|type3= Passive
|type4= Negative Utility
|choice= None
}}
__notoc__
An '''Enabler''' has no active abilities, but are told what kind of power role they enable. If they die, that type of ability may no longer be used.


This effect applies to all players with the enabled ability. A [[Doctor]] Enabler's death will cause every [[Doctor]] in the game to become useless.
| Introduction = An '''Enabler''' has no active abilities, but must stay alive to allow another player to use their abilities. An Enabler is linked to a specific role; if the Enabler dies, all players who have that role will lose it.
| Standard = An Enabler is linked to a specific role (such as [[Doctor]]), not types of role (such as [[protective]]); the Normal version of an Enabler is [[self-aware]] (and knows which role they enable). When the Enabler dies, all players the role that they are linked to, e.g. the death of a [[Doctor]] Enabler will cause every Doctor in the game to become useless.


Enablers are usually, but not always, Town.
There is no requirement that the role being Enabled actually exists within the game.
| Variations = Enablers sometimes affect actions, rather than roles (e.g. the death of a Doctor Enabler disabling a Doctor action possessed by a [[Jack of All Trades]]).
| Use = While Towns are punished for Enablers' deaths (making them somewhat of a [[Negative Utility]] role), they do generally indicate that at least one of the enabled role is in the game. They can also be used to increase the chance that a particular role becomes unusable early, e.g. because it would be broken if it were still being used into the lategame; it's more likely that one of two players (the Enabler and the role's actual user) will die, than it is that one specific player will die.


==Variations==
Some more creative uses have included Town Enablers for Mafia power roles and Mafia Enablers for Town power roles. Both of these (the latter to a greater extent) reduce the [[Positive Feedback|positive feedback]] Mafia naturally generates for a faction that starts to win by taking away their power roles. Likewise, you could modify a [[negative utility]] role in order to allow an opportunity to remove it
For simplicity's sake, this role generally does NOT show up in games where players can have multiple abilities.  In the event that it does, all abilities of the enabled type will become unusable once the Enabler dies.  In this version of the example, a [[Doctor]] Enabler's death will prevent a JOAT from being able to use a Doctor-like ability.
| Advice = As an Enabler, although you have no night action, you need to stay alive to let other players use theirs. As such, if the action in question is powerful enough to make someone with that action adapt their [[dayplay]] to safeguard it, you should do the same thing as an Enabler.
 
}}
Like [[Backup]], Enablers can sometimes exist without any of that role actually being present in the game.
 
== Normal Guidelines ==
This role modifier is considered [[Normal]] on mafiascum.net, both with and without its primary role present. Enablers should be used for specific roles, not types of roles (e.g., [[Doctor]] instead of [[Protective Roles|protective]]) and must be self-aware.
 
==Use and Power==
While Towns are punished for Enablers' deaths (making them somewhat of a [[Negative Utility]] role), they do generally indicate that at least one of the enabled role is in the game.
 
Some more creative uses have included Town Enablers for Mafia power roles and Mafia Enablers for Town power roles. Both of these (the latter to a greater extent) reduce the [[Positive Feedback|positive feedback]] Mafia naturally generates for a faction that starts to win by taking away their power roles.
[[Category:Normal modifiers]]

Revision as of 01:42, 24 June 2019

Enabler
Alias: none
Alignment:
Role type:
  • Negative Utility
  • Manipulative
Choice: none
Status: Yes

An Enabler has no active abilities, but must stay alive to allow another player to use their abilities. An Enabler is linked to a specific role; if the Enabler dies, all players who have that role will lose it.

Normal version

This role is Normal.

An Enabler is linked to a specific role (such as Doctor), not types of role (such as protective); the Normal version of an Enabler is self-aware (and knows which role they enable). When the Enabler dies, all players the role that they are linked to, e.g. the death of a Doctor Enabler will cause every Doctor in the game to become useless.

There is no requirement that the role being Enabled actually exists within the game.

Variations

Enablers sometimes affect actions, rather than roles (e.g. the death of a Doctor Enabler disabling a Doctor action possessed by a Jack of All Trades).

Use & Balance

While Towns are punished for Enablers' deaths (making them somewhat of a Negative Utility role), they do generally indicate that at least one of the enabled role is in the game. They can also be used to increase the chance that a particular role becomes unusable early, e.g. because it would be broken if it were still being used into the lategame; it's more likely that one of two players (the Enabler and the role's actual user) will die, than it is that one specific player will die.

Some more creative uses have included Town Enablers for Mafia power roles and Mafia Enablers for Town power roles. Both of these (the latter to a greater extent) reduce the positive feedback Mafia naturally generates for a faction that starts to win by taking away their power roles. Likewise, you could modify a negative utility role in order to allow an opportunity to remove it

Play Advice

As an Enabler, although you have no night action, you need to stay alive to let other players use theirs. As such, if the action in question is powerful enough to make someone with that action adapt their dayplay to safeguard it, you should do the same thing as an Enabler.

Sample Role PMs

The standardized Role PM for "Enabler" describes the passive ability as follows:

  • With no modifier: When you die, the role "P1" will cease to function for all players. (edit)

Example (modifying an active ability)

Welcome to game! You are a Town Jailkeeper Enabler.

When you die, the role "Jailkeeper" will cease to function for all players.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modifying a passive ability)

Welcome to game! You are a Town Ascetic Enabler.

When you die, the role "Ascetic" will cease to function for all players.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.