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Duck, Duck, Goose!: Difference between revisions

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m (→‎History: Updated)
(→‎History: Added Opens 494 and 510)
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*'''{{plink|t|22230|Open 413}}''' (Mafia Win)
*'''{{plink|t|22230|Open 413}}''' (Mafia Win)
*'''{{plink|t|25948|Open 481}}''' (Mafia Win)
*'''{{plink|t|25948|Open 481}}''' (Mafia Win)
*'''{{plink|t|27888|Open 494}}''' (Mafia Win)
*'''{{plink|t|29858|Open 510}}''' (Mafia Win)


[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Mid Open Setups]]
[[Category:Mid Open Setups]]

Revision as of 21:45, 30 August 2013

Duck, Duck, Goose! is an 12-player open setup featuring an entire town of 1-shot Paranoid Gun Owners. As of April 2013 this setup was increased from an 11 player setup to a 12 player setup with the addition of an extra 1-Shot Paranoid Gun Owner.

Setups

Mechanics

  • Daystart
  • Mafia have daytalk
  • Each PGO must select which night they would like to arm themselves. They only get one night.
  • Mafia may opt to no-kill if they wish.

Standard Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During day or night, you may talk with your partners here: [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town 1-Shot PGO

  • Welcome, [Player Name], you are a Town 1-Shot PGO.

Abilities:

  • At night, you must make a decision to arm yourself or stay unprotected. If you are shot at when you've arm yourself, you will simultaneously shoot your attacker, leaving you both dead. You only get to arm yourself for one night.

Win condition:

  • You win when all threats to the town have been eliminated and at least one town player is left alive.

History