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Double Day Unlimited: Difference between revisions

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(→‎History: Added Micro 4)
(→‎History: Added Open 457)
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*'''{{plink|t|22824|Open 428}}''' (Mafia Win)
*'''{{plink|t|22824|Open 428}}''' (Mafia Win)
*'''{{plink|t|23003|Micro 4}}''' (Mafia Win)
*'''{{plink|t|23003|Micro 4}}''' (Mafia Win)
*'''{{plink|t|23675|Open 457}}''' (Mafia Win)


[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Small Open Setups]]
[[Category:Small Open Setups]]

Revision as of 15:16, 19 November 2012

Double Day Unlimited is a 9 player open setup designed by Empking. Although the setup is vanilla, it features two separate mechanics that combined make for interesting gameplay.

Setup

Mechanics

  • Daystart
  • Double Day - this means the town gets two lynches each day before the night phase is called for.
  • Unlimited Voting - Each player can vote for as many different people at any given time. Voting thresholds still stay the same.
  • Alignment flips for the first lynch of a day still occur as normal.

Sample Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase, you may talk to your partner here: [QuickTopic link].
  • Factional kill: Each night phase, you or your partner may kill a player in the game.

Win condition:

  • You win when you control 50% of the town.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your only ability is your vote, but unlike normal games, your vote is a little stronger as you may vote for as many different players at once as you'd like.

Win condition:

  • You win when the mafia are eliminated.

History