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Dos and Don'ts For First Time Mods

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Original Publication: February 10, 2018 by Alisae
Uploaded and Edited: March 27, 2018 by Mathdino

Dos and Don'ts

There's probably a lot that I am forgetting. But this is kinda moreso what not to do, a lot of things that you should do are covered by Varsoon here.

  • Don't worry about writing flavor for normals/opens. I feel like poorly written flavor can actually make the game worse then better. Plus, the Theme queues is where flavor is important, not normals/opens.
  • Make sure you're posting your VCs and prods happen on time. I remember my very first game the mod was extremely slow to prod and find replacements for people who needed it, and it was just hard to deal with in general.
  • Don't actually spam the game with VCs; if anything, try to limit yourself to 1 VC per page.
  • Use a Mod PT and/or spreedsheet (And once you have the ability to make Private Topics, make a Private Topic for yourself so you have a place where you can post all of your templates like your opening posts, your role pm formatting if thats complicated, your votecount stuff if your formatting is complicated like my own).
  • Don't worry about interacting with your players unless they ask you a question in bold. This should be a very simple concept, but I see it a lot in the open queue from first time mods who say something along the lines of (note, I wasn't in this game)

I can't believe I have had to intervene this early....@xXTonereaderXX...you do not have a post restriction...nobody in this game does. I am going to have to ask you to stop trolling. Please play with behavior that is conducive to the game.

xXTonereaderXX was modspewed as town because of this.
I know another open (this one I rep'd out of) MathBlade was confirmed scum because of a slip by the mod when they asked "Do scum have daytalk?" (Ironic)
  • Don't go bribing people with bah posts or stupid shit for doing things for you.
  • Don't modkill someone because they called your modding terrible. Yes, I've actually had a mod threaten to modkill me because of that. Like, modkills are something you should be AVOIDING not promoting.
  • Also another mod modkilled someone for posting a [spoiler=]tag I shit you not. He also had 24 hour prod timers, which were extremely unforigving and in general, his modding made most if not his whole playerlist replace out of the game. (Also, he got the open number 666. Coincidence? I think not.)

A lot of games that are actually ran in the open queue are amazing examples of what not to do.