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Dethy games inherently favor the [[Town]].  Even with optimal play by the [[Mafia]] it is impossible for it to come down to more than a 50/50 chance of a mafia win at [[Endgame]].  With a town that is skilled in analysis, their chances decrease significantly. See [[Dethy/Analysis]] for ideas on how to break down results and clear townies as early as Day 1.
Dethy games inherently favor the [[Town]].  Even with optimal play by the [[Mafia]] it is impossible for it to come down to more than a 50/50 chance of a mafia win at [[Endgame]].  With a town that is skilled in analysis, their chances decrease significantly. See [[Dethy/Analysis]] for ideas on how to break down results and clear townies as early as Day 1.


[[Category:Variations]]
[[Category:Variations]][[Category:OpenGames]]

Revision as of 01:03, 15 January 2010

Dethwing Classic, or dethy for short, is a 5 person Open Setup. There is one Mafia and four Cops (one Sane Cop, one Insane Cop, one Naïve Cop, and one Paranoid Cop). It is almost always played with the Cop Head Start rule. Because of the small size, it is often used for impromptu games, either in Chat Rooms or MeatWorld. See Dethy/Example for a sample game.

Dethy games inherently favor the Town. Even with optimal play by the Mafia it is impossible for it to come down to more than a 50/50 chance of a mafia win at Endgame. With a town that is skilled in analysis, their chances decrease significantly. See Dethy/Analysis for ideas on how to break down results and clear townies as early as Day 1.