You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Deputy Cultists

From MafiaWiki
Jump to navigation Jump to search
Name:
  • Deputy Cultists
Setup Size:
Players:
  • 11
Setup Type:
Designer:


Setup

  • 1 Cult Leader
  • 2 Prime Cultists
  • 1 D4 Governor
  • 2 Vengeful townies
  • 5 Vanilla townies


Setup Specific Rules

  • Cult have daytalk.
  • Cult Leader may only recruit, if during the preceding day, a Prime Cultist died or no-elimination happened. Otherwise there is no night phase.
  • If the Cult Leader dies, the Cult does not gain another Cult Leader.
  • The Generated Cultist and Recruited Cultists have different flips. Recruited Cultists retain their power roles during conversion.
  • Cult wins if they achieve parity with the town. Town wins by wiping out the Cult leader.
  • D4 elimination is selected by the Governor.

Sample Role PMs

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • You have no special abilities apart from your voice and your vote.

Win condition:

  • You win when Cult Leader dies.

Vengeful townie

  • Welcome, [Player Name], you are a Vengeful townie.

Abilities:

  • Kill: When you are eliminated, you may target another player in the game to attempt to kill them.

Win condition:

  • You win when Cult Leader dies.

D4 Governor

  • Welcome, [Player Name], you are a Town D4 Governor.

Abilities:

  • Assuming you are alive during day 4, you are going to select this day elimination.

Win condition:

  • You win when Cult Leader dies.


Cult Leader

  • Welcome, [Player Name]. You are a Cult Leader, along with your partner, [Player Name], the Prime Cultist and [Player Name], the Prime Cultist.

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • During night phase, which follows Prime Cultist death or no-elimination, you may attempt to recruit somebody to the Cult.

Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.

Prime Cultist

  • Welcome, [Player Name]. You are a Prime Cultist, along with your partner, [Player Name] the Cult Leader and [Player Name] the Prime Cultist.

Abilities:

  • You may talk with your allies at any given phase here [Link]

Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.

Cultist (Recruited)

  • Welcome, [Player Name]. You are now a Cultist, along with your partner(s), [Player Name] the Cult Leader, (and [Player Name] the [Role].)

Abilities:

  • You may talk with your allies at any given phase here [Link]

Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.

History

History