http://wiki.mafiascum.net/index.php?title=Deep_South&feed=atom&action=historyDeep South - Revision history2024-03-29T08:42:47ZRevision history for this page on the wikiMediaWiki 1.39.1http://wiki.mafiascum.net/index.php?title=Deep_South&diff=147802&oldid=prevCook: removed problematic wording2023-10-27T16:33:05Z<p>removed problematic wording</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:33, 27 October 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a [[deadline|pre-determined period]], during which [[Town]] tries to [[<del style="font-weight: bold; text-decoration: none;">lynch</del>]] [[Scum]]. Typically, each power role may use their power once per Day/Choice Block, usually by sending a [[PM]] to the [[Moderator]]. Likewise the [[Mafia]] may kill one player per Day, again by PM-ing the Mod. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a [[deadline|pre-determined period]], during which [[Town]] tries to [[<ins style="font-weight: bold; text-decoration: none;">eliminate</ins>]] [[Scum]]. Typically, each power role may use their power once per Day/Choice Block, usually by sending a [[PM]] to the [[Moderator]]. Likewise the [[Mafia]] may kill one player per Day, again by PM-ing the Mod. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]].</div></td></tr>
</table>Cookhttp://wiki.mafiascum.net/index.php?title=Deep_South&diff=77743&oldid=prevVi at 14:13, 8 October 20112011-10-08T14:13:57Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:13, 8 October 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del style="font-weight: bold; text-decoration: none;">Variations</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins style="font-weight: bold; text-decoration: none;">Game Mechanics</ins>]]</div></td></tr>
</table>Vihttp://wiki.mafiascum.net/index.php?title=Deep_South&diff=21821&oldid=prevMr. Flay: cat2008-03-27T15:37:13Z<p>cat</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:37, 27 March 2008</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Variations]]</ins></div></td></tr>
</table>Mr. Flayhttp://wiki.mafiascum.net/index.php?title=Deep_South&diff=21808&oldid=prevMr Stoofer: cleanup2008-03-27T12:53:14Z<p>cleanup</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:53, 27 March 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a pre-determined period, during which [[Town]] tries to [[lynch]] [[Scum]]. <del style="font-weight: bold; text-decoration: none;">Once </del>the [[<del style="font-weight: bold; text-decoration: none;">deadline|time-limit</del>]] <del style="font-weight: bold; text-decoration: none;">for a </del>Day<del style="font-weight: bold; text-decoration: none;">/Choice Block</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a <ins style="font-weight: bold; text-decoration: none;">[[deadline|</ins>pre-determined period<ins style="font-weight: bold; text-decoration: none;">]]</ins>, during which [[Town]] tries to [[lynch]] [[Scum]]. <ins style="font-weight: bold; text-decoration: none;">Typically, each power role may use their power once per Day/Choice Block, usually by sending a [[PM]] to </ins>the [[<ins style="font-weight: bold; text-decoration: none;">Moderator]]. Likewise the [[Mafia</ins>]] <ins style="font-weight: bold; text-decoration: none;">may kill one player per </ins>Day<ins style="font-weight: bold; text-decoration: none;">, again by PM-ing the Mod. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]].</div></td></tr>
</table>Mr Stooferhttp://wiki.mafiascum.net/index.php?title=Deep_South&diff=21797&oldid=prevMr Stoofer: New page2008-03-27T09:59:46Z<p>New page</p>
<p><b>New page</b></p><div>'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a pre-determined period, during which [[Town]] tries to [[lynch]] [[Scum]]. Once the [[deadline|time-limit]] for a Day/Choice Block<br />
<br />
It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]].<br />
<br />
There are a number of ways that power roles can work in a Deep South game:<br />
# Power roles can send in their choices in advance. For example, a [[Doctor]] could tell the [[Moderator]] during Day 1 which player he wanted to protect during Day 2.<br />
# Actions occur immediately. For example, the [[Mafia]] might be able to kill a player instantly when the send their choice to the Moderator (once per Day).<br />
<br />
Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.</div>Mr Stoofer