You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Cult C9: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
|Title=Cult C9
|Title=Cult C9
|Setup Size=Micro
|Setup Size=Micro
|type=Bastard
|type=Semi-Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Players=8
|Players=8
|Designer=Norinel
|Designer=Norinel

Revision as of 19:52, 14 June 2017

Name:
  • Cult C9
Setup Size:
Players:
  • 8
Setup Type:
Designer:


This is a setup created by Norinel. It is intended to be a "C9-esque" game involving a Cult.

Roles:

It is a game for 8 players:

  • 1 Cult Recruiter
  • 0 or 1 Inquisitor (Investigates nightly, gets a result of "cult" for the recruiter or any cultist including the one recruited the night of the investigation)
  • 0 or 1 Alarmist (Protects a player from recruitment, can't self-protect, only cult is notified if the recruitment fails)
  • 5-7 Townies

Additional rules:

  • Day start
  • The Town gets one lynch Day 1 and two lynches a day for the rest of the game.
  • The pro-Town power roles can be recruited, but any recruit who dies has their original role revealed as well (e.g. "Cultist, was Inquisitor")

History