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Cult C9: Difference between revisions

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*'''{{plink|t|38969|Micro 301}}''' (Town Win)
*'''{{plink|t|38969|Micro 301}}''' (Town Win)


[[Category:Open Setups]]
[[Category:Bastard Setups]]
[[Category:Semi-Open Setups]]
[[Category:Semi-Open Setups]]
[[Category:Small Experimental Setups]]

Revision as of 13:21, 17 October 2014

This is a setup created by Norinel. It is intended to be a "C9-esque" game involving a Cult.

Roles:

It is a game for 8 players:

  • 1 Cult Recruiter
  • 0 or 1 Inquisitor (Investigates nightly, gets a result of "cult" for the recruiter or any cultist including the one recruited the night of the investigation)
  • 0 or 1 Alarmist (Protects a player from recruitment, can't self-protect, only cult is notified if the recruitment fails)
  • 5-7 Townies

Additional rules:

  • Day start
  • The Town gets one lynch Day 1 and two lynches a day for the rest of the game.
  • The pro-Town power roles can be recruited, but any recruit who dies has their original role revealed as well (e.g. "Cultist, was Inquisitor")

History