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Comparing

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Comparing
Alias: none
Alignment: any
Role type:
  • Manipulative
  • Investigative
  • Resolution
Choice: none
Status: Untested

Comparing is a role modifier that causes your ability to target two players and only succeed if the two players share an alignment.

Standard version

A Comparing role targets two players. If the two players do not share an alignment, the Comparing role will fail as if roleblocked. If the role normally has one target, the Comparing modifier grants the role an extra target. If the role normally has two targets, no extra targets are granted.

Variations

Comparing allows any role to act like a Parity Cop.



Sample Role PMs

The sample Role PM for "Comparing" describes the modifier as follows:

  • As a modifier on a single ability: This action targets two players, and will be blocked if used on players who do not share an alignment. (edit)
  • As a modifier that affects all abilities: Your actions target two players, and will be blocked if used on players who do not share an alignment. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Comparing Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action targets two players, and will be blocked if used on players who do not share an alignment.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Comparing Jack of All Trades Tracker Doctor.

Your actions target two players, and will be blocked if used on players who do not share an alignment.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.