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[[File:Chromavalon.png|thumb|right]]
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{{Setups
{{Setups
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Each colored Merlin knows their color, and the identity of their correspondingly colored goon.
Each colored Merlin knows their color, and the identity of their correspondingly colored goon.
If Goons fail to achieve parity, they can win by identifying the colors of all Merlins correctly.
If Goons fail to achieve parity, they can win by identifying the colors of all Merlins correctly.
Only alignments reveal on flip.
'''Only alignments reveal on flip.'''
Daytalk is always present, and dead Goons can continue to chat in the scum PT after death.
Daytalk is always present, and dead Goons can continue to chat in the scum PT after death.
Percival is given the set of 3 Merlins, without their colors.
Merlins know the other Merlins, but not colors.
Merlins know the other Merlins, but not colors.


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* During the Day, you may vote for whomever you want eliminated.
* During the Day, you may vote for whomever you want eliminated.
* Red Merlin - You know that PLAYER is a Mafia Red Goon.
* Red Merlin - You know that PLAYER is a Mafia Red Goon.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.




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* During the Day, you may vote for whomever you want eliminated.
* During the Day, you may vote for whomever you want eliminated.
* Blue Merlin - You know that PLAYER is a Mafia Blue Goon.
* Blue Merlin - You know that PLAYER is a Mafia Blue Goon.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.




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* During the Day, you may vote for whomever you want eliminated.
* During the Day, you may vote for whomever you want eliminated.
* Blue Merlin - You know that PLAYER is a Mafia Green Goon.
* Green Merlin - You know that PLAYER is a Mafia Green Goon.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.
* Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.




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Abilities
Abilities


* During the Day, you may vote for whomever you want lynched.
* During the Day, you may vote for whomever you want eliminated.
* Factional Kill - A member of the Mafia may kill one player per Night.
* Factional Kill - A member of the Mafia may kill one player per Night.
* Factional Communication - There will be a Mafia QT that can be used for discussion at any time.
* Factional Communication - There will be a Mafia QT that can be used for discussion at any time.

Revision as of 23:13, 7 March 2022

Chromavalon.png
Name:
  • Chromavalon
Setup Size:
Players:
  • 11
Setup Type:
Designer:

Chromavalon is a 11 player Open Setup.

Setup

  • Red Goon
  • Blue Goon
  • Green Goon
  • Red Merlin
  • Blue Merlin
  • Green Merlin
  • 5x Vanilla Town

Goons are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Mafia cannot NK any of these players on the first night. Each colored Merlin knows their color, and the identity of their correspondingly colored goon. If Goons fail to achieve parity, they can win by identifying the colors of all Merlins correctly. Only alignments reveal on flip. Daytalk is always present, and dead Goons can continue to chat in the scum PT after death. Merlins know the other Merlins, but not colors.

Role PMs

Welcome, PLAYER, you are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.


Win Condition You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win Mafia do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Red Merlin.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Red Merlin - You know that PLAYER is a Mafia Red Goon.
  • Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.


Win Condition: You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win Mafia do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Blue Merlin.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Blue Merlin - You know that PLAYER is a Mafia Blue Goon.
  • Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.


Win Condition: You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win Mafia do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Green Merlin.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Green Merlin - You know that PLAYER is a Mafia Green Goon.
  • Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town eliminate all Mafia, but Mafia guesses the colors of you and your fellow Merlins, Town loses.


Win Condition: You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win Mafia do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Mafia Red Goon, along with your partners PLAYER, a Mafia Blue Goon, and PLAYER, a Mafia Green Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill - A member of the Mafia may kill one player per Night.
  • Factional Communication - There will be a Mafia QT that can be used for discussion at any time.
  • Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored Goon, as well as two Vanilla Townies:

PLAYER, PLAYER, PLAYER, PLAYER and PLAYER


Win Condition: You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same). If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Mafia Blue Goon, along with your partners PLAYER, a Mafia Red Goon, and PLAYER, a Mafia Green Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill - A member of the Mafia may kill one player per Night.
  • Factional Communication - There will be a Mafia QT that can be used for discussion at any time.
  • Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored Goon, as well as two Vanilla Townies:

PLAYER, PLAYER, PLAYER, PLAYER and PLAYER


Win Condition: You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same). If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Mafia Green Goon, along with your partners PLAYER, a Mafia Red Goon, and PLAYER, a Mafia Blue Goon.

Abilities

During the Day, you may vote for whomever you want eliminated.

  • Factional Kill - A member of the Mafia may kill one player per Night.
  • Factional Communication - There will be a Mafia QT that can be used for discussion at any time.
  • Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored Goon, as well as two Vanilla Townies:

PLAYER, PLAYER, PLAYER, PLAYER and PLAYER


Win Condition: You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same). If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.

Completed Games

History
Open 780 - (Mafia Win)
Open 848 - (Town Win)