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C9++

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C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

50% of all setups generated will contain a Serial Killer.

Mechanics

  • This setup uses a Daystart
  • Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
  • Cops are guaranteed to be sane
  • Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
  • Innocent Child is revealed at the start of Day 1 by the mod
  • Doctors prevent one night kill.
  • Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
  • Mafia Roleblocker cannot kill AND block in the same night.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = T (Townie. This actually directly influences scum powerroles.)
  • 51-65 = C (Cop)
  • 66-75 = D (Doctor)
  • 76-85 = V (Vigilante)
  • 86-95 = M (Mason)
  • 96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.

Cop Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.

Doctor Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors

Vigilante Roles

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

Mason Roles

M = Innocent Child (Confirmed at start of Day 1 by mod)

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

Blocker Roles

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Scum Roles

TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTTTT = Goon + Godfather

TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTT = 2 Goons + Roleblocker

TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TT = Goon + Roleblocker + Godfather

T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

0 Ts = Goon + Roleblocker + Godfather


Serial Killer chooses its ability pregame

Other Information

Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.


Example Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Cop

  • Welcome, [Player Name], you are a Town 1-Shot Cop.

Abilities:

  • Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Doctor

  • Welcome, [Player Name], you are a Town 1-Shot Doctor.

Abilities:

  • Once at night, you may protect a player in the game from one nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vigilante

  • Welcome, [Player Name], you are a Town Vigilante.

Abilities:

  • Each night, you may select a player in the game to target for a nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Vigilante

  • Welcome, [Player Name], you are a Town 1-Shot Vigilante.

Abilities:

  • Once at night, you may select a player in the game to target for a nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Innocent Child

  • Welcome, [Player Name], you are a Town Innocent Child.

Abilities:

  • At the start of Day 1, the moderator of the game will announce you as an Innocent Child, confirming you as town.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Mason

  • Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).

Abilities:

  • You are confirmed town to your mason partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights in this [quicktopic].

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Roleblocker

  • Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

  • Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town 1-Shot Roleblocker

  • Welcome, [Player Name], you are a Town 1-Shot Roleblocker.

Abilities:

  • Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia Godfather

  • Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Investigation Immunity: You appear innocent to Cop investigations.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Serial Killer

  • Welcome, [Player Name]. You are a Serial Killer.

Abilities:

  • Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.
  • Each night phase, you may select a player in the game to nightkill.

Win condition:

  • You win when you are the last player alive or nothing can prevent this from occurring.


History

  • Mini 682 (Town Win) Note: This setup used a 12p Night start version.
  • Open 236 (Mafia Win) Note: This setup used a 12p Night start version.
  • Open 239 (Serial Killer Win) Note: This setup used a 12p Night start version.
  • Open 253 (Town Win) Note: This setup used a 12p Night start version.
  • Open 281 (Town Win) Note: This setup used a 12p Night start version.
  • Open 295 (Town Win) Note: This setup used a 12p Night start version.
  • Open 299 (Town Win) Note: This setup used a 12p Night start version.
  • Open 311 (Town Win) Note: This setup used a 12p Night start version.
  • Open 322 (Mafia Win) Note: This setup used a 12p Night start version.
  • Open 350 (Town Win)
  • Open 363 (Serial Killer Win)
  • Open 373 (Abandoned)
  • Open 411 (Town Win)
  • Open 446 (Mafia Win)
  • Open 480 (Mafia Win)
  • Open 512 (Town Win)
  • Open 525 (Ongoing)