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Bulletproof

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Revision as of 00:34, 10 September 2012 by Callforjudgement (talk | contribs) (→‎Play Advice: this is not a good role to claim)
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Bulletproof
Alias:
  • Unnightkillable
Alignment:
Role type:
  • Protective
  • Passive
Choice:
  • None

Bulletproof is a role modifier that allows a player to avoid being killed at Night. This does not extend to protection from lynches; a role that is protected from lynches is called lynchproof. For completeness, a role that is immune to lynches and other kills is considered deathproof.

Variations

A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply One-Shot Bulletproof—passively protected from only the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.

One other variant is a Bulletproof Vest, which is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at Night), and any player is protected from being killed while they hold the vest.

Some moderators will word their flavor so that Bulletproof only stops kills made with bullets. This allows some roles to bypass the protection; for instance, Serial Killers traditionally use knives to perform their kills. This is not Normal, and is usually considered a subversion for bastard games.

Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.

Use and Balance

In games with Serial Killers and/or Vigilantes, one member of the Mafia is generally Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.

Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.

Townies with unlimited Bulletproof are very rare because they can generally only be killed by the lynch. One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a Strongman on their team. (It isn't unheard of to have Bulletproof Godfathers with investigation immunity, though...) In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.

If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered. Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win.

In terms of power, a One-Shot Bulletproof Townie is less swingy and slightly more powerful than a Doctor, as it makes it more likely that a particular Townie will be saved from death. Fully Bulletproof Townies range from quite powerful to game-crushing depending on who draws the role. A Bulletproof Mafioso (sometimes called a Mafia Tough Guy) is less swingy but less powerful than a Mafia Doctor, and is only a modest power boost. One-Shot Bulletproof is a fair power boost for Serial Killers; full Bulletproof is a considerable power boost.

Play Advice

Bulletproof townies may drop intentional Cops or Doc tells, since it benefits them to try to draw the attack overnight. However, care must be taken in these cases to avoid causing the real power roles to become suspicious or counterclaim.

Claiming Bulletproof is often seen as very suspicious; partly because it's a convenient way to explain why a player has survived so long, but mostly because scum gain much more from knowing who they can't kill than town gain from knowing who scum can't kill. At massclaim, consider fake-claiming vanilla unless you think it would mislead town as to the balance of the setup.