http://wiki.mafiascum.net/index.php?title=Bulletproof&feed=atom&action=historyBulletproof - Revision history2024-03-29T12:15:45ZRevision history for this page on the wikiMediaWiki 1.39.1http://wiki.mafiascum.net/index.php?title=Bulletproof&diff=148409&oldid=prevLeetic at 05:02, 29 November 20232023-11-29T05:02:01Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:02, 29 November 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Align = Town | Align2 = Mafia | Align3 = Serial Killer</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Align = Town | Align2 = Mafia | Align3 = Serial Killer</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Alias = Unnightkillable | Alias2 = Night Immune</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Alias = Unnightkillable | Alias2 = Night Immune <ins style="font-weight: bold; text-decoration: none;">| Alias3 = Wolfsbane</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Type = Protective</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Type = Protective</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Normal = Simple</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Normal = Simple</div></td></tr>
</table>Leetichttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=148375&oldid=prevTemporalLich at 00:28, 26 November 20232023-11-26T00:28:36Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:28, 26 November 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[elimination]]s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[elimination]]s.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[<del style="font-weight: bold; text-decoration: none;">Strongman</del>]], can kill a Bulletproof player.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[<ins style="font-weight: bold; text-decoration: none;">Juggernaut</ins>]], can kill a Bulletproof player.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An [[X-shot]] Bulletproof player is immune to the first X kills they are targeted with.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An [[X-shot]] Bulletproof player is immune to the first X kills they are targeted with.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Townies with unlimited Bulletproof are very rare because they can generally only be killed by the elimination. One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a [[<del style="font-weight: bold; text-decoration: none;">Strongman</del>]] on their team. (It isn't unheard of to have Bulletproof [[Godfather]]s with investigation immunity, though...) In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Townies with unlimited Bulletproof are very rare because they can generally only be killed by the elimination. One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a [[<ins style="font-weight: bold; text-decoration: none;">Juggernaut</ins>]] on their team. (It isn't unheard of to have Bulletproof [[Godfather]]s with investigation immunity, though...) In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered. Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win. (Another technique is to place a large limited number of shots on the Bulletproof player to explain why they eventually lose the impasse; after several nights, the Mafioso will have shot them enough times to pierce the protection.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered. Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win. (Another technique is to place a large limited number of shots on the Bulletproof player to explain why they eventually lose the impasse; after several nights, the Mafioso will have shot them enough times to pierce the protection.)</div></td></tr>
</table>TemporalLichhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=148081&oldid=prevTemporalLich at 01:05, 8 November 20232023-11-08T01:05:59Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">An [[X-shot]] Bulletproof player is immune to the first X kills they are targeted with.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Variations = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Variations = </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td></tr>
</table>TemporalLichhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=147917&oldid=prevTemporalLich at 10:07, 1 November 20232023-11-01T10:07:18Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:07, 1 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4">Line 4:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Alias = Unnightkillable | Alias2 = Night Immune</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Alias = Unnightkillable | Alias2 = Night Immune</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Type = Protective</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Type = Protective</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Normal = <del style="font-weight: bold; text-decoration: none;">Yes</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Normal = <ins style="font-weight: bold; text-decoration: none;">Simple</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td></tr>
</table>TemporalLichhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=143793&oldid=prevTemporalLich at 07:54, 3 December 20212021-12-03T07:54:01Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22">Line 22:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Related roles protect players from kills at other times: a [[<del style="font-weight: bold; text-decoration: none;">Prince</del>]] player cannot be eliminated (but can be killed in other ways), and a [[Deathproof]] player cannot be killed at all.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Related roles protect players from kills at other times: a [[<ins style="font-weight: bold; text-decoration: none;">Diplomat</ins>]] player cannot be eliminated (but can be killed in other ways), and a [[Deathproof]] player cannot be killed at all.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Use = In games with [[Serial Killer]]s and/or [[Vigilante]]s, one member of the Mafia is often made Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Use = In games with [[Serial Killer]]s and/or [[Vigilante]]s, one member of the Mafia is often made Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>TemporalLichhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=140973&oldid=prevCallforjudgement: clarify a sentence that became a little confusing due to term replacement2021-02-23T08:51:16Z<p>clarify a sentence that became a little confusing due to term replacement</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:51, 23 February 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16">Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest''' is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest''' is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop the <del style="font-weight: bold; text-decoration: none;">elimination</del>). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop <ins style="font-weight: bold; text-decoration: none;">eliminations via </ins>the <ins style="font-weight: bold; text-decoration: none;">Day vote</ins>). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators will word their flavor so that Bulletproof only stops kills made with bullets. This allows some roles to bypass the protection; for instance, [[Serial Killer]]s traditionally use knives to perform their kills. This is rarely seen, and is usually considered a subversion for [[bastard]] games.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators will word their flavor so that Bulletproof only stops kills made with bullets. This allows some roles to bypass the protection; for instance, [[Serial Killer]]s traditionally use knives to perform their kills. This is rarely seen, and is usually considered a subversion for [[bastard]] games.</div></td></tr>
</table>Callforjudgementhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=140281&oldid=prevWingedcatgirl: ... grammar x2 combo...2020-11-05T20:21:28Z<p>... grammar x2 combo...</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:21, 5 November 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14">Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest'''<del style="font-weight: bold; text-decoration: none;">, </del>is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest''' is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop the elimination). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop the elimination). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td></tr>
</table>Wingedcatgirlhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=140280&oldid=prevWingedcatgirl: grammar2020-11-05T20:21:10Z<p>grammar</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:21, 5 November 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14">Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected from '''only''' the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest''', <del style="font-weight: bold; text-decoration: none;">which </del>is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Bulletproof Vest''', is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at [[Night]]), and any player is protected from being killed while they hold the vest.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop the elimination). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[Theme]] games that include [[Day (modifier)|Day]] actions, it's usual for bulletproofing to work against kills made via day action, in addition to kills made via night action (although it continues to be unable to stop the elimination). A '''Night Immune''' player would in most respects be identical to a Bulletproof player, but the protection would be specific to Night, so they would be vulnerable to daykills.</div></td></tr>
</table>Wingedcatgirlhttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=139405&oldid=prevAristophanes at 01:34, 9 July 20202020-07-09T01:34:23Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:34, 9 July 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8">Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Bulletproof]] is a [[passive]] role that allows a player to avoid being killed at Night.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Bulletproof]] is a [[passive]] role that allows a player to avoid being killed at Night.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[<del style="font-weight: bold; text-decoration: none;">eliminations</del>]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[<ins style="font-weight: bold; text-decoration: none;">elimination</ins>]]<ins style="font-weight: bold; text-decoration: none;">s</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td></tr>
</table>Aristophaneshttp://wiki.mafiascum.net/index.php?title=Bulletproof&diff=139404&oldid=prevAristophanes: Removing Problematic Terminology2020-07-09T01:33:48Z<p>Removing Problematic Terminology</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:33, 9 July 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Introduction = </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Bulletproof]] is a [[passive]] role that allows a player to avoid being killed at Night.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Bulletproof]] is a [[passive]] role that allows a player to avoid being killed at Night.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[<del style="font-weight: bold; text-decoration: none;">lynches</del>]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Standard = The most common (and [[Normal]]) version of Bulletproof causes a player to be immune to any nightkill made by any faction; [[Vigilantes]] will not be able to kill the bulletproof player, and nor will a [[factional kill]]. It protects players even if multiple kills target them on the same night. It has no effect against [[<ins style="font-weight: bold; text-decoration: none;">eliminations</ins>]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a passive role, Bulletproofing cannot be [[Roleblocker|roleblocked]] (by a Normal Roleblocker; Bulletproofing is not immune to Theme roles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Strongman]], can kill a Bulletproof player.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Related roles protect players from kills at other times: a [[<del style="font-weight: bold; text-decoration: none;">Lynchproof</del>]] player cannot be eliminated (but can be killed in other ways), and a [[Deathproof]] player cannot be killed at all.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Related roles protect players from kills at other times: a [[<ins style="font-weight: bold; text-decoration: none;">Prince</ins>]] player cannot be eliminated (but can be killed in other ways), and a [[Deathproof]] player cannot be killed at all.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Use = In games with [[Serial Killer]]s and/or [[Vigilante]]s, one member of the Mafia is often made Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Use = In games with [[Serial Killer]]s and/or [[Vigilante]]s, one member of the Mafia is often made Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.</div></td></tr>
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</table>Aristophanes