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A Bulletproof Vest is either a role that cannot be [[nightkilled]], or an item that provides immunity to nightkill. The role is powerful if unrestricted, since it can create an unkillable confirmed [[townie]].
'Bulletproof' is a role modifier that allows a player to avoid being killed.  This does not extend to protection from lynches (which is itself called 'lynchproof'). For completeness, a role that is immune to lynches and other kills is called 'deathproof'.


Note that with "traditional" flavor, [[Serial Killer|Serial Killers]] use knives to perform their kills.  As they do not use bullets in this case, they can kill players regardless of whether they are Bulletproof.


Some ways to make it less powerful include:
==Variations==
A completely Bulletproof player can potentially be overpowered.  Thus, many times players are simply [[One-Shot]] Bulletproof - passively protected only from the first kill that would otherwise resolve on them.


* limit the number of uses;
One other variant is a Bulletproof Vest, which is the 'Bulletproof' modifier in item form.  The Vest can be passed from player to player at [[Night]], and any player is protected from kills while they hold the vest.
* immunity to gunshots may not provide immunity to Serial Killers, since they use non-traditional killing methods;
* remove the immunity in a 1-1 endgame situation, since the townie lacks any way to prevent the Goon from walking up and shooting them "in the head" (the role is entirely passive);
* give the Mafia a role which can invalidate protection, such as a Strongman;
* do not count as town for purpose of the Mafia win;


==Use and Balance==
In games with [[Serial Killer|Serial Killers]] and/or [[Vigilante|Vigilantes]], one member of the Mafia is generally Bulletproof so as to grant the team some measure of protection from being routed at Night.  As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.


Bulletproof townies may drop intentional Cops or Doc Tells, since it benefits them to try to draw the attack overnight. This creates a WIFOM situation for scum, if they know such a role exists.
Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.
 
Townies with unlimited Bulletproof are very rare because they can generally only be killed by the lynch.  One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player.  Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a [[Strongman]] on their team.  (It isn't unheard of to have Bulletproof [[Godfather|Godfathers]] with investigation immunity, though...)  In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.
 
If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered.  Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win.
 
In terms of power, a One-Shot Bulletproof Townie is less swingy and slightly more powerful than a Doctor, as it makes it more likely that a particular Townie will be saved from death.  Fully Bulletproof Townies range from quite powerful to game-crushing depending on who draws the role.  A Bulletproof Mafioso (sometimes called a Mafia Tough Guy) is less swingy but less powerful than a Mafia Doctor, and is only a modest power boost.  One-Shot Bulletproof is a fair power boost for Serial Killers; full Bulletproof is a considerable power boost. 
 
 
==Play Advice==
Bulletproof townies may drop intentional Cops or Doc tells, since it benefits them to try to draw the attack overnight. However, care must be taken in these cases to avoid causing the real power roles to become suspicious or counterclaim.


This role has several dissidents for this role as a town modifier. This is discussed in this thread: http://www.mafiascum.net/forum/viewtopic.php?f=5&t=16195


[[Category:Glossary]]
[[Category:Glossary]]


[[Category:Role Modifiers]]
[[Category:Role Modifiers]]

Revision as of 02:50, 14 July 2011

Bulletproof
Alias:
  • Unnightkillable Townie
Alignment:
Role type:
  • Protective
Choice: none

'Bulletproof' is a role modifier that allows a player to avoid being killed. This does not extend to protection from lynches (which is itself called 'lynchproof'). For completeness, a role that is immune to lynches and other kills is called 'deathproof'.

Note that with "traditional" flavor, Serial Killers use knives to perform their kills. As they do not use bullets in this case, they can kill players regardless of whether they are Bulletproof.

Variations

A completely Bulletproof player can potentially be overpowered. Thus, many times players are simply One-Shot Bulletproof - passively protected only from the first kill that would otherwise resolve on them.

One other variant is a Bulletproof Vest, which is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player at Night, and any player is protected from kills while they hold the vest.

Use and Balance

In games with Serial Killers and/or Vigilantes, one member of the Mafia is generally Bulletproof so as to grant the team some measure of protection from being routed at Night. As Townies are not generally Bulletproof, this is only a small respite as the shooter can find a way to claim a guilty result of some kind on the Bulletproof Mafioso.

Serial Killers are commonly one-shot Bulletproof to prevent them from being killed too early by the Mafia. However, they are also commonly given full Bulletproof as well, so the Mafia must think twice before trying to kill the Serial Killer again.

Townies with unlimited Bulletproof are very rare because they can generally only be killed by the lynch. One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a Strongman on their team. (It isn't unheard of to have Bulletproof Godfathers with investigation immunity, though...) In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.

If a Bulletproof Townie is included in the game, some means of handling the endgame in the event that the Bulletproof player lives that long must be considered. Many moderators will simply ignore Bulletproof aspects if a Win Condition requiring a faction to make up half of the living players is attained - in particular, if only one Mafioso and one Bulletproof Townie are alive, the Mafioso will usually be given the win.

In terms of power, a One-Shot Bulletproof Townie is less swingy and slightly more powerful than a Doctor, as it makes it more likely that a particular Townie will be saved from death. Fully Bulletproof Townies range from quite powerful to game-crushing depending on who draws the role. A Bulletproof Mafioso (sometimes called a Mafia Tough Guy) is less swingy but less powerful than a Mafia Doctor, and is only a modest power boost. One-Shot Bulletproof is a fair power boost for Serial Killers; full Bulletproof is a considerable power boost.


Play Advice

Bulletproof townies may drop intentional Cops or Doc tells, since it benefits them to try to draw the attack overnight. However, care must be taken in these cases to avoid causing the real power roles to become suspicious or counterclaim.