You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Auditor
|
An Auditor is a player who may learn if a player is the same alignment of the player they have last successfully targeted. An Auditor would act as a Checker before having successfully targeted anyone.
Typically speaking, Auditors cannot self-target, as it would be too easy for an Auditor to have a known alignment (typically Town) for interpreting their results.
Normal version
This role is allowed in Complex Normal games.
A Auditor may investigate a player each Night, and will learn if a player's alignment matches the alignment of the last player the Auditor has successfully checked. Should the Auditor's action fail, they receive a "No Result" PM, and the next Auditor check will not take into account the failed check. If an Auditor has not successfully checked a player yet, they will only learn if their action is successful or not.
Variations
The old version of the Auditor (known as a single target Parity Cop) may investigate other players at night to determine which faction they belong to: different alignments give different results. However, the assignment of results to factions is effectively arbitrary, and the Auditor will thus not initially know which results will correspond to which alignments. As such, the role effectively just allows the Auditor to determine whether or not two players who they have investigated (at some point in the game) have the same alignment as each other.
A Parity Cop can target two people per night, and are told whether or not they have the same alignment (as opposed to checking one person per night and learning whether they have the same alignment as the player last successfully checked). This variant is rarely used due to being too powerful to easily balance around.
The Auditing modifier could in theory be used for other investigative roles to make them work like the old version of the Auditor; for example, an Auditing Neapolitan would get one result on Vanilla Townies, and a different result on players who were not Vanilla Townies, but not know which result was which. Roles such as Auditing Tracker, while meaningful, are likely too weak to be usable (while the Tracker might eventually deduce what result corresponded to "no action", they would be unlikely to establish which results corresponded to which players.)
Use & Balance
If an Auditor wastes an investigation on a player who has a known alignment, they effectively become equivalent to a Novice Cop, a fairly strong role. However, the role is probably more powerful when used on players who are hard to read, like a regular Cop is; if at any point any of the investigated players die, then the alignment of all the others will retroactively become known, and Cop-type information is generally almost as useful even if it's significantly delayed in arriving.
Note that in all cases an Auditor is useless unless they get at least two investigations off. As such, it should be seen as a late-game role that rewards its owner for surviving for a long time.
Sample Role PMs
The sample Role PM for "Auditor" describes the action as follows:
- As a targeted action:
you will learn whether that player shares an alignment with the player you previously checked. If you haven't successfully checked anyone yet, you will only be informed that your action succeeded. If this action fails, you will receive a "No Result" PM, and the next Auditor check will not take into account the failed check.
(edit)
Example (simplest form)
Welcome to game! You are a Town Auditor.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, you will learn whether that player shares an alignment with the player you previously checked. If you haven't successfully checked anyone yet, you will only be informed that your action succeeded. If this action fails, you will receive a "No Result" PM, and the next Auditor check will not take into account the failed check.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Auditor.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn whether that player shares an alignment with the player you previously checked. If you haven't successfully checked anyone yet, you will only be informed that your action succeeded. If this action fails, you will receive a "No Result" PM, and the next Auditor check will not take into account the failed check. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
See also
- The Cop of unknown reliability is similar to an Auditor. (In fact, a Cop who is known to be either Reliable or Inverse, but not which, is exactly equivalent in a two-faction game.)