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Antisocial: Difference between revisions

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{{RolePage
{{RolePage
| Align = Survivor | Align2 = Third-party
| Align = Douche aligned| Align2 = Third-party
| Type = Third-party
| Type = Douchey
| Normal = No
| Normal = No


| Introduction = An '''Antisocial''' player is a [[third-party]] who causes all other players to lose when they win. The existence of their role is normally announced at the start of the game (but not who has it).
| Introduction = An '''Antisocial Grim''' player is a [[third-party]] who is a role that causes you to act like a total douche. It is a role where someone has to act like an absolute know it all douche. They pretend like this wikia is the bible and that everything in it is absolute fact at all times, and will use it to falsely lynch people if their claims don't match up word for word with what the wikia says.  
| Standard = The Antisocial modifier is placed on a third-party role. If the Antisocial player wins, everyone else loses. Otherwise, they function as a normal member of their faction.


It is possible to have something of a win condition resolution loop when Antisocial roles are involved (e.g. an Antisocial player is in a sense a threat to the town, and if an Antisocial player would normally win if town wins, then this causes action resolution issues). Such loops are resolved by ignoring the Antisocial modifier when determining whether the Antisocial player has won (e.g. a living Antisocial [[Survivor]] wins at the point when, if they were a regular Survivor, the game would be over).
They also have to use words like WIFOM to show everyone that they are a professional player and take the game super cereal.  


At the start of the game, the moderator will announce the presence of an Antisocial role in the setup, in addition to that player's win condition (with any references to players redacted, e.g. if there is an Antisocial [[Condemner]], the moderator would keep the identity of their [[Condemnee]] secret). The moderator will not confirm who the Antisocial player is.
It is only ever assigned to players known as Grim.
| Variations = On many third-party roles, the Antisocial modifier effectively exists to distinguish between two versions of a role, e.g. the Antisocial [[Jester]] who causes the game to end when they win, and the (regular) Jester for which the game continues when they win.
 
The Antisocial modifier functions to some extent even when not publicly announced; however, announcing it is recommended, both so that counterplay to the role is available, and so that the other players in the game are not misinformed as to their own win condition.
 
The effect of Antisocial will, of course, depend on what role is modified. Antisocial [[Survivor]] is the most common combination, because it fixes many of the issues normally inherent with a Survivor. An Antisocial Jester is probably a little better-balanced than a regular Jester, because the role is harder to win with when players are on the lookout for it.
| Use = The Antisocial modifier works to make a third-party core to your setup, rather than incidental; players belonging to a main faction can often get away with ignoring third parties and/or hoping that the other main faction will deal with them, but an Antisocial role is a threat to everyone; in extreme cases, the Town and Mafia may need to cooperate in order to smoke them out, and/or postpone their attempts to defeat the other faction in order to try to delay the Antisocial win condition.
 
The balance effect of Antisocial is weird, typically reducing the win chances of ''every'' faction. This is because it serves to reduce (in fact, entirely eliminate) the chance of "joint wins" involving the Antisocial player.
| Advice = If you are Antisocial, then every other player in the game will be highly motivated to get rid of you, when they figure out who you are, and/or prevent your win condition from being achieved if they figure out what it is. Your top consideration is therefore likely to fly under the radar, without ''looking'' like that's what you're doing, until you get a chance to achieve your win condition. That said, it may well be worth to take risks to bring your win condition about as early as possible, giving less time for the other players to frustrate it.
| SampleModifier = Odd Day
}}

Revision as of 21:21, 23 September 2022

{{RolePage | Align = Douche aligned| Align2 = Third-party | Type = Douchey | Normal = No

| Introduction = An Antisocial Grim player is a third-party who is a role that causes you to act like a total douche. It is a role where someone has to act like an absolute know it all douche. They pretend like this wikia is the bible and that everything in it is absolute fact at all times, and will use it to falsely lynch people if their claims don't match up word for word with what the wikia says.

They also have to use words like WIFOM to show everyone that they are a professional player and take the game super cereal.

It is only ever assigned to players known as Grim.