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Advanced Motion Detector

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Advanced Motion Detector
Alias: none
Alignment: any
Role type:
  • Investigative
Choice:
  • Night
Status: Untested

The Advanced Motion Detector, is an investigative role that can target a player at Night and learns how many times motion was detected around a player. Motion is detected for each action performed by or on that player.

Standard version

An Advanced Motion Detector detects motion each time their target has performed an action and each time their target was targeted by an action (except for the Advanced Motion Detector's action). Combined actions count once for each component (e.g. a Combined Cop Doctor counts as two motion detections). Ninja kills and Stealthy actions do not count toward an Advanced Motion Detector's results.

For example, if a Town Cop acts that night but is roleblocked and not targeted by anyone other than the Advanced Motion Detector and Roleblocker that night, an Advanced Motion Detector will detect two instances of motion.




Sample Role PMs

The sample Role PM for "Advanced Motion Detector" describes the action as follows:

  • As a targeted action: you will learn how many times motion is detected around that player that night. Motion is detected each time that player performs an action or is targeted by an action. (edit)

Example (simplest form)

Welcome to game! You are a Town Advanced Motion Detector.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn how many times motion is detected around that player that night. Motion is detected each time that player performs an action or is targeted by an action.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Advanced Motion Detector.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn how many times motion is detected around that player that night. Motion is detected each time that player performs an action or is targeted by an action. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.