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Normalizer

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Normalizer
Alias: none
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

A Normalizer (or Normaliser) is a player who can target another player at night to change their power, turning them into the nearest Normal role equivalent. For example, an Insane Cop would be turned into a Sane Cop, or a CPR Doctor would be turned into a normal Doctor. If there are no similar Normal roles (for example: Framer, Redirector or Cult Leader), the role is turned into Vanilla.

Normalizers can be of either alignment and are tricky to balance due to the swing it creates. Before you put one in a game, you need to know exactly what it would do to every other role in the game.

Standard version

A Normalizer may target a player at Night to change their power, turning them into the nearest Normal role equivalent (at the mod's discretion).


Use & Balance

A Normalizer can be very powerful if it is able to (as town) find certain power roles that would become more useful - or (as scum) find and minimise powerful roles. Because of this power, it's best to limit the amount of shots the Normalizer has.


Sample Role PMs

The standardized Role PM for "Normalizer" describes the action as follows:

  • As a targeted action: that player's role will change to the nearest Normal role. (edit)

Example (simplest form)

Welcome to game! You are a Town Normalizer.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player's role will change to the nearest Normal role.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Normalizer.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player's role will change to the nearest Normal role. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

See also

Compare Vanillaizer.