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Multiple User Personality

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Multiple User Personality
Alias:
  • MUP
Alignment: any
Role type:
  • Unpowered
Choice:
  • Night

A Multiple User Personality is a role that can target a player at night and randomly use a one-shot night ability on its target. The role is very similar to a Jack-of-All-Trades except that a JOAT can decide which of their actions they do to the target while the MUP does not get to pick which one is done. Sometimes the moderator will have a set order that the MUP's actions occur in rather than any one at any one time. The one shot abilities the role has access to are typically abilities centered around investigating, protecting and killing. Each ability can only be used once. So as you use your powers, your overall randomness decreases and you will be more easily able to discern what you just did and what you will do with your future shots.

The "standard" MUP is a one-shot Cop, one-shot Doctor, one-shot Vig, and one-shot Nothing.

This role has been seen as both Town and Mafia.

Standard version

A Multiple User Personality can be populated with single target or zero target active abilities. A MUP will randomly use one of its constituent abilities on its target.

Nothing is a valid option for a MUP, if the Nothing ability is used the MUP will do nothing at all.

Variations

A Jack-of-All-Trades may choose which ability to use each night instead of having to rely on random chance.

The variations for MUP are as extensive as a given moderator's imagination.

Use & Balance

MUPs can be alot of fun or very annoying for the user pending on how well they can anticipate their next action based on what they have done so far. If the mod is randomly throwing dice, the setup will have some swing. But if the MOD has a set order that the actions are going to be performed in the role can be an interesting balancing tool as each ability has a definitive limit to how many investigations, protections, etc, that the MUP will be able to perform. But be careful the role still concentrates the effects of many power roles into the hands of only one player, who may die early or be ineffective with the power roles in general. This roles variety and randomness are rather appealing in setups.

The power of a MUP is a function of how strong its individual abilities are.

Play Advice

Each ability can only be done once. So as you use your powers, your overall randomness decreases and you will be more easily able to discern what you just did and what you will do with your future shots. If the person you targeted last night is now dead, you used your kill ability and did not use your protect ability. You should not be able to kill anyone else during the rest of the game. If you just learned someone was innocent then you just used your inspect ability and can't use it the rest of the game. If no one died last night, your target may have been killed and you protected them. If someone else dies and your target is fine and you get no result than you either did nothing or needlessly protected your target. The role may be random, but you can usually POE to what you did and what you can still do.

Sample Role PMs

The standardized Role PM for "Multiple User Personality" describes its effect on roles as follows:

  • On each targeted action that forms the role: If this ability hasn't been chosen yet, it may randomly be chosen each night. If this ability is chosen, you may target a player. Assuming no interference with your action, (edit)
  • On each nontargeted action that forms the role: If this ability hasn't been chosen yet, it may randomly be chosen each night. If this ability is chosen, (edit)

Example

Welcome to game! You are a Town Multiple User Personality Cop Doctor Activated Bulletproof.

You have the following active abilities, but may use only one per Night:

  • If this ability hasn't been chosen yet, it may randomly be chosen each night. If this ability is chosen, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)
  • If this ability hasn't been chosen yet, it may randomly be chosen each night. If this ability is chosen, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
  • If this ability hasn't been chosen yet, it may randomly be chosen each night. If this ability is chosen, you may choose to gain the following ability for that night: "You are protected from kills that target you."

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.