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Deprogrammer

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Deprogrammer
Alias: none
Alignment:
Role type:
  • Alignment-Changing
Choice:
  • Night
Status: Historical

A Deprogrammer is a role that can revert Cultists to their original alignment (usually Town).

This role is essentially always Town-aligned.

The existence of a Cult requires declaring the game to be mechanically bastard.

Standard version

A Deprogrammer converts someone who was converted by the Cult back to the alignment they had before they were converted. A Deprogrammer visiting someone who is not aligned with the Cult will visit with no effect.

Variations

A Deprogrammer may convert Cultists to the Town alignment regardless of their original alignment. This may also allow the deprogramming of Cult Leaders and cultists who started out as cultists.

An Alarmist is a similar role that instead protects players from conversion.

Use & Balance

Deprogrammer comes with a major flaw - a former Cultist can simply spill the names of all of their former Cultists, breaking the game.

For that reason, Deprogrammer can only exist in games where there is some means of maintaining a Cult without the Cultists knowing each other.

Do not attempt to use post restrictions to accomplish this.


Sample Role PMs

The standardized Role PM for "Deprogrammer" describes the action as follows:

  • As a targeted action: that player will have their alignment changed back to their original alignment if they were recruited by a Cult. (edit)

Example (simplest form)

Welcome to game! You are a Town Deprogrammer.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will have their alignment changed back to their original alignment if they were recruited by a Cult.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Deprogrammer.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, that player will have their alignment changed back to their original alignment if they were recruited by a Cult. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.